Partical Collision simulation - more info: https://ciancode.com/particles
- Color
- Size
- Mass
- Density
- Elasticity (Coefficient of Restitution)
- Surface Area
- Lifespan
- Walls and the roof(if On)
- With other particles
- All collisions took the radial distance from the particle center taking it’s individual Coefficient of Restitution and mass into account.
- Gravity for various Planets, F = M*G
- Friction with various mediums (Drag), F = 0.5CpAV2
- Clicking places a “Launcher” Draging changes particles initial velocity
- SpaceBar, ‘M’ or Menu Button key shows/hides menu
- ‘P’ pauses the movement of the particles
- Ctrl/CMD to toggle grabbing mode
- Click and Hold on particle to grab it
- Release to throw
- Popping sound when particles die
- Bouncing sound when particles have a collision with volume proportional to magnitude of collision