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CEventNetworkEntityDamage : Not Triggered or wrong data returned - 3258 #2779

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Derass239 opened this issue Sep 7, 2024 · 1 comment
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bug triage Needs a preliminary assessment to determine the urgency and required action

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@Derass239
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What happened?

In game build 3258 the CEventNetworkEntityDamage was not trigger when player take damage from falling before another else damage (like rammed by car)
After that, the "weapon" report by the event is always "weapon_run_over_by_car" and not "weapon_fall"

On previous build 3095, the event was directly trigger on fall with the correct "weapon".

Expected result

Triggered with good data

Reproduction steps

Artifact : 8851
Fivem : Ver. 9672/beta and 9671

  1. Create resource with this code
AddEventHandler('gameEventTriggered', function(event, data)
    if event == 'CEventNetworkEntityDamage' then
        local weapon = tonumber(data[7])
        print(weapon)
    end
end)

  1. On build 3095
  2. Take damage from fall
  3. print => -842959696 💹

  1. On Build 3258
  2. Take damage from fall => Not triggered
  3. Take damage from car => Triggered => print -1569615261 or -1553120962
  4. Take damage from fall => Trigger => print -1553120962 🟥

Importancy

Unknown

Area(s)

FiveM

Specific version(s)

Build 3258

Additional information

I saw a commit that should fix the bugs on gameEvent but from my tests there is still a problem

@Derass239 Derass239 added bug triage Needs a preliminary assessment to determine the urgency and required action labels Sep 7, 2024
@Mathu-lmn
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It works if the fall is fatal. But I can confirm that it won't if the fall is just dealing non fatal damages.
In b2802 the even is triggered multiple times upon player damage after falling

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