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c_header.h
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c_header.h
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typedef int DWORD;
typedef int BOOL;
typedef DWORD Void;
typedef DWORD Any;
typedef DWORD Hash;
typedef int Entity;
typedef int Player;
typedef int FireId;
typedef int Ped;
typedef int Vehicle;
typedef int Cam;
typedef int CarGenerator;
typedef int Group;
typedef int Train;
typedef int Pickup;
typedef int Object;
typedef int Weapon;
typedef int Interior;
typedef int Blip;
typedef int Texture;
typedef int TextureDict;
typedef int CoverPoint;
typedef int Camera;
typedef int TaskSequence;
typedef int ColourIndex;
typedef int Sphere;
typedef int ScrHandle;
typedef int ItemSet;
typedef int AnimScene;
typedef int PersChar;
typedef int PopZone;
typedef int Prompt;
typedef int PropSet;
typedef int Volume;
typedef struct
{
float x;
DWORD _paddingx;
float y;
DWORD _paddingy;
float z;
DWORD _paddingz;
} Vector3;
typedef int func;
typedef int object;
#define since(ver) __attribute__((annotate("since:" #ver)))
#define until(ver) __attribute__((annotate("until:" #ver)))
#define cs_type(realType) __attribute__((annotate("cs_type:" #realType)))
#define cs_split __attribute__((annotate("cs_split")))
#define cs_omit __attribute__((annotate("cs_omit")))