This directory contains example usages of oneAPI Threading Building Blocks.
Code sample name | Description |
---|---|
getting_started/sub_string_finder | Example referenced by the oneAPI Threading Building Blocks Get Started Guide. Finds largest matching substrings. |
concurrent_hash_map/count_strings | Concurrently inserts strings into a concurrent_hash_map container. |
concurrent_priority_queue/shortpath | Solves the single source shortest path problem using a concurrent_priority_queue container. |
graph/binpack | A solution to the binpacking problem using a queue_node , a buffer_node and function_node s. |
graph/cholesky | Several versions of Cholesky Factorization algorithm implementation. |
graph/dining_philosophers | An implementation of dining philosophers in graph using the reserving join_node . |
graph/fgbzip2 | A parallel implementation of bzip2 block-sorting file compressor. |
graph/logic_sim | An example of a collection of digital logic gates that can be easily composed into larger circuits. |
graph/som | An example of a Kohonen Self-Organizing Map using cancellation. |
parallel_for/game_of_life | Game of life overlay. |
parallel_for/polygon_overlay | polygon overlay. |
parallel_for/seismic | Parallel seismic wave simulation. |
parallel_for/tachyon | Parallel 2-D raytracer/renderer. |
parallel_for_each/parallel_preorder | Parallel preorder traversal of a graph. |
parallel_pipeline/square | Another string transformation example that squares numbers read from a file. |
parallel_reduce/convex_hull | Parallel version of convex hull algorithm (quick hull). |
parallel_reduce/primes | Parallel version of the Sieve of Eratosthenes. |
task_arena/fractal | The example calculates two classical Mandelbrot fractals with different concurrency limits. |
task_group/sudoku | Compute all solutions for a Sudoku board. |
test_all/fibonacci | Compute Fibonacci numbers in different ways. |
"Refer to the System Requirements for the list of supported hardware and software".
Some examples (fractal, seismic, tachyon, polygon_overlay) supports different GUI modes, which may be defined via the EXAMPLES_UI_MODE
CMake variable. Supported values are:
- Cross-platform:
con
- Console mode (Default).
- Windows:
gdi
-GDI+
based implementation.d2d
-Direct 2D
based implementation. May offer superior performance, but can only be used if the Microsoft* DirectX* SDK is installed on your system(DXSDK_DIR
should be defined).
- Linux:
x
-X11
based implementation. AlsolibXext
may be required to display the output correctly.
- MacOS:
mac
-OpenGL
based implementation. Also requires theFoundation
andCocoa
libraries availability.