forked from crosire/reshade
-
Notifications
You must be signed in to change notification settings - Fork 2
/
ReShadeFX.vcxproj
175 lines (175 loc) · 8.67 KB
/
ReShadeFX.vcxproj
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{D1C2099B-BEC7-4993-8947-01D4A1F7EAE2}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<WindowsTargetPlatformVersion>10.0.17763.0</WindowsTargetPlatformVersion>
<WindowsTargetPlatformVersion Condition="'$(VisualStudioVersion)'>='16.0'">10.0</WindowsTargetPlatformVersion>
<ProjectName>ReShade FX</ProjectName>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>Unicode</CharacterSet>
<PlatformToolset>v141</PlatformToolset>
<PlatformToolset Condition="'$(VisualStudioVersion)'=='16.0'">v142</PlatformToolset>
<PlatformToolset Condition="'$(VisualStudioVersion)'=='17.0'">v143</PlatformToolset>
</PropertyGroup>
<PropertyGroup Label="Configuration" Condition="'$(Platform)'=='Win32'">
<TargetName>ReShadeFX32</TargetName>
</PropertyGroup>
<PropertyGroup Label="Configuration" Condition="'$(Platform)'=='x64'">
<TargetName>ReShadeFX64</TargetName>
</PropertyGroup>
<PropertyGroup Label="Configuration" Condition="'$(Configuration)'=='Debug'">
<UseDebugLibraries>true</UseDebugLibraries>
<LinkIncremental>true</LinkIncremental>
</PropertyGroup>
<PropertyGroup Label="Configuration" Condition="'$(Configuration)'=='Release'">
<UseDebugLibraries>false</UseDebugLibraries>
<LinkIncremental>false</LinkIncremental>
<WholeProgramOptimization>true</WholeProgramOptimization>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="Common.props" />
<Import Project="deps\Windows.props" />
<Import Project="deps\SPIRV.props" />
</ImportGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<WarningLevel>Level4</WarningLevel>
<SDLCheck>true</SDLCheck>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<DisableSpecificWarnings>4351;%(DisableSpecificWarnings)</DisableSpecificWarnings>
<ObjectFileName>$(IntDir)%(RelativeDir)</ObjectFileName>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<LanguageStandard>stdcpp17</LanguageStandard>
<TreatWarningAsError>true</TreatWarningAsError>
<ConformanceMode>true</ConformanceMode>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalLibraryDirectories>$(SolutionDir)\bin\$(Platform)\$(Configuration);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<WarningLevel>Level4</WarningLevel>
<SDLCheck>true</SDLCheck>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<DisableSpecificWarnings>4351;%(DisableSpecificWarnings)</DisableSpecificWarnings>
<ObjectFileName>$(IntDir)%(RelativeDir)</ObjectFileName>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<LanguageStandard>stdcpp17</LanguageStandard>
<TreatWarningAsError>true</TreatWarningAsError>
<ConformanceMode>true</ConformanceMode>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalLibraryDirectories>$(SolutionDir)\bin\$(Platform)\$(Configuration);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level4</WarningLevel>
<Optimization>MaxSpeed</Optimization>
<IntrinsicFunctions>true</IntrinsicFunctions>
<FunctionLevelLinking>true</FunctionLevelLinking>
<PreprocessorDefinitions>_HAS_EXCEPTIONS=0;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<DisableSpecificWarnings>4351;%(DisableSpecificWarnings)</DisableSpecificWarnings>
<ObjectFileName>$(IntDir)%(RelativeDir)</ObjectFileName>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<LanguageStandard>stdcpp17</LanguageStandard>
<TreatWarningAsError>true</TreatWarningAsError>
<ConformanceMode>true</ConformanceMode>
<BufferSecurityCheck>false</BufferSecurityCheck>
<ExceptionHandling>false</ExceptionHandling>
<RuntimeTypeInfo>false</RuntimeTypeInfo>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>false</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<AdditionalLibraryDirectories>$(SolutionDir)\bin\$(Platform)\$(Configuration);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<WarningLevel>Level4</WarningLevel>
<Optimization>MaxSpeed</Optimization>
<IntrinsicFunctions>true</IntrinsicFunctions>
<FunctionLevelLinking>true</FunctionLevelLinking>
<PreprocessorDefinitions>_HAS_EXCEPTIONS=0;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<DisableSpecificWarnings>4351;%(DisableSpecificWarnings)</DisableSpecificWarnings>
<ObjectFileName>$(IntDir)%(RelativeDir)</ObjectFileName>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<LanguageStandard>stdcpp17</LanguageStandard>
<TreatWarningAsError>true</TreatWarningAsError>
<ConformanceMode>true</ConformanceMode>
<BufferSecurityCheck>false</BufferSecurityCheck>
<ExceptionHandling>false</ExceptionHandling>
<RuntimeTypeInfo>false</RuntimeTypeInfo>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>false</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<AdditionalLibraryDirectories>$(SolutionDir)\bin\$(Platform)\$(Configuration);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="source\effect_codegen_glsl.cpp" />
<ClCompile Include="source\effect_codegen_hlsl.cpp" />
<ClCompile Include="source\effect_codegen_spirv.cpp" />
<ClCompile Include="source\effect_expression.cpp" />
<ClCompile Include="source\effect_lexer.cpp" />
<ClCompile Include="source\effect_parser_exp.cpp" />
<ClCompile Include="source\effect_parser_stmt.cpp" />
<ClCompile Include="source\effect_preprocessor.cpp" />
<ClCompile Include="source\effect_symbol_table.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="source\effect_codegen.hpp" />
<ClInclude Include="source\effect_expression.hpp" />
<ClInclude Include="source\effect_lexer.hpp" />
<ClInclude Include="source\effect_module.hpp" />
<ClInclude Include="source\effect_parser.hpp" />
<ClInclude Include="source\effect_preprocessor.hpp" />
<ClInclude Include="source\effect_symbol_table.hpp" />
<ClInclude Include="source\effect_token.hpp" />
</ItemGroup>
<ItemGroup>
<None Include="source\effect_symbol_table_intrinsics.inl" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
</Project>