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ncollide3d-issue-graze

Demonstrating an issue in ncollide3d where rays which touch, but do not penetrate, trimesh edges/ corners are reported as having intersected a backface.

This becomes important when using low-precision floats (where decimals "snap" to each other), or interacting with synthetic data (where points are likely to be human-friendly numbers).

cargo run to see what happens.

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