Skip to content

History / creature_ai_scripts

Revisions

  • CAST_DISTANCE_YOURSELF is deprecated

    @AnonXS AnonXS committed Aug 13, 2023
  • Add EVENT_T_SPELL_CAST 37

    @AnonXS AnonXS committed Aug 12, 2023
  • Remove creature_ai_texts references

    @AnonXS AnonXS committed Mar 3, 2023
  • Add more data for enum castFlags

    @AnonXS AnonXS committed Sep 26, 2022
  • Add ruleset for [id](creature_ai_scripts#id)

    @AnonXS AnonXS committed Jul 25, 2022
  • Add ACTION_T_SET_IMMUNITY_SET & ACTION_T_SET_FOLLOW_MOVEMENT

    @AnonXS AnonXS committed Jul 9, 2022
  • Remove some EUnitFields values, as other functions should be used to alter these values.

    @AnonXS AnonXS committed Jun 26, 2022
  • Add Info About condition for event 11

    @AnonXS AnonXS committed Apr 2, 2022
  • Add TYPE_DISTANCER

    @AnonXS AnonXS committed Mar 25, 2022
  • Add inCombat infor for EVENT_T_FRIENDLY_MISSING_BUFF

    @AnonXS AnonXS committed Feb 25, 2022
  • Add note about CombatOnly param for ACTION_T_EVADE

    @MantisLord MantisLord committed Feb 19, 2022
  • Updated creature_ai_scripts (markdown)

    @killerwife killerwife committed Feb 14, 2022
  • Add EventParam5 and 6 to table

    @AnonXS AnonXS committed Dec 28, 2021
  • Add Actions 60 - 62

    @AnonXS AnonXS committed May 3, 2021
  • Add info for UNIT_VIRTUAL_ITEM_SLOT_DISPLAY which is used in ACID Action 17 currently as we dont have an action to modify creature weapon modelid without relying on dbscripts

    @AnonXS AnonXS committed Feb 21, 2021
  • Convert creature_addon and creature_ai_scripts to Markdown

    @Muehe Muehe committed Aug 5, 2020