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netmessages_public.proto
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netmessages_public.proto
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//====== Copyright (c) 2013, Valve Corporation, All rights reserved. ========//
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
// Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
// THE POSSIBILITY OF SUCH DAMAGE.
//===========================================================================//
//
// Purpose: The file defines our Google Protocol Buffers which are used in over
// the wire messages for the Source engine.
//
//=============================================================================
// Note about encoding:
// http://code.google.com/apis/protocolbuffers/docs/encoding.html
//
// TL;DR: Use sint32/sint64 for values that may be negative.
//
// There is an important difference between the signed int types (sint32 and sint64)
// and the "standard" int types (int32 and int64) when it comes to encoding negative
// numbers. If you use int32 or int64 as the type for a negative number, the
// resulting varint is always ten bytes long – it is, effectively, treated like a
// very large unsigned integer. If you use one of the signed types, the resulting
// varint uses ZigZag encoding, which is much more efficient.
// Commenting this out allows it to be compiled for SPEED or LITE_RUNTIME.
// option optimize_for = SPEED;
// We don't use the service generation functionality
option cc_generic_services = false;
//
// STYLE NOTES:
//
// Use CamelCase CMsgMyMessageName style names for messages.
//
// Use lowercase _ delimited names like my_steam_id for field names, this is non-standard for Steam,
// but plays nice with the Google formatted code generation.
//
// Try not to use required fields ever. Only do so if you are really really sure you'll never want them removed.
// Optional should be preffered as it will make versioning easier and cleaner in the future if someone refactors
// your message and wants to remove or rename fields.
//
// Use fixed64 for JobId_t, GID_t, or SteamID. This is appropriate for any field that is normally
// going to be larger than 2^56. Otherwise use int64 for 64 bit values that are frequently smaller
// than 2^56 as it will safe space on the wire in those cases.
//
// Similar to fixed64, use fixed32 for RTime32 or other 32 bit values that are frequently larger than
// 2^28. It will safe space in those cases, otherwise use int32 which will safe space for smaller values.
// An exception to this rule for RTime32 is if the value will frequently be zero rather than set to an actual
// time.
//
import "google/protobuf/descriptor.proto";
enum NET_Messages {
net_NOP = 0;
net_Disconnect = 1;
net_File = 2;
net_SplitScreenUser = 3;
net_Tick = 4;
net_StringCmd = 5;
net_SetConVar = 6;
net_SignonState = 7;
net_PlayerAvatarData = 100;
}
enum CLC_Messages {
clc_ClientInfo = 8;
clc_Move = 9;
clc_VoiceData = 10;
clc_BaselineAck = 11;
clc_ListenEvents = 12;
clc_RespondCvarValue = 13;
clc_FileCRCCheck = 14;
clc_LoadingProgress = 15;
clc_SplitPlayerConnect = 16;
clc_ClientMessage = 17;
clc_CmdKeyValues = 18;
clc_HltvReplay = 20;
}
enum VoiceDataFormat_t {
VOICEDATA_FORMAT_STEAM = 0;
VOICEDATA_FORMAT_ENGINE = 1;
}
enum ESplitScreenMessageType {
option allow_alias = true;
MSG_SPLITSCREEN_ADDUSER = 0;
MSG_SPLITSCREEN_REMOVEUSER = 1;
MSG_SPLITSCREEN_TYPE_BITS = 1;
}
enum SVC_Messages {
svc_ServerInfo = 8;
svc_SendTable = 9;
svc_ClassInfo = 10;
svc_SetPause = 11;
svc_CreateStringTable = 12;
svc_UpdateStringTable = 13;
svc_VoiceInit = 14;
svc_VoiceData = 15;
svc_Print = 16;
svc_Sounds = 17;
svc_SetView = 18;
svc_FixAngle = 19;
svc_CrosshairAngle = 20;
svc_BSPDecal = 21;
svc_SplitScreen = 22;
svc_UserMessage = 23;
svc_EntityMessage = 24;
svc_GameEvent = 25;
svc_PacketEntities = 26;
svc_TempEntities = 27;
svc_Prefetch = 28;
svc_Menu = 29;
svc_GameEventList = 30;
svc_GetCvarValue = 31;
svc_PaintmapData = 33;
svc_CmdKeyValues = 34;
svc_EncryptedData = 35;
svc_HltvReplay = 36;
}
enum ReplayEventType_t {
REPLAY_EVENT_CANCEL = 0;
REPLAY_EVENT_DEATH = 1;
REPLAY_EVENT_GENERIC = 2;
REPLAY_EVENT_STUCK_NEED_FULL_UPDATE = 3;
}
message CMsgVector {
optional float x = 1;
optional float y = 2;
optional float z = 3;
}
message CMsgVector2D {
optional float x = 1;
optional float y = 2;
}
message CMsgQAngle {
optional float x = 1;
optional float y = 2;
optional float z = 3;
}
message CMsgRGBA {
optional int32 r = 1;
optional int32 g = 2;
optional int32 b = 3;
optional int32 a = 4;
}
message CNETMsg_Tick {
optional uint32 tick = 1;
optional uint32 host_computationtime = 4;
optional uint32 host_computationtime_std_deviation = 5;
optional uint32 host_framestarttime_std_deviation = 6;
optional uint32 hltv_replay_flags = 7;
}
message CNETMsg_StringCmd {
optional string command = 1;
}
message CNETMsg_SignonState {
optional uint32 signon_state = 1;
optional uint32 spawn_count = 2;
optional uint32 num_server_players = 3;
repeated string players_networkids = 4;
optional string map_name = 5;
}
message CMsg_CVars {
message CVar {
optional string name = 1;
optional string value = 2;
optional uint32 dictionary_name = 3;
}
repeated .CMsg_CVars.CVar cvars = 1;
}
message CNETMsg_SetConVar {
optional .CMsg_CVars convars = 1;
}
message CNETMsg_NOP {
}
message CNETMsg_Disconnect {
optional string text = 1;
}
message CNETMsg_File {
optional int32 transfer_id = 1;
optional string file_name = 2;
optional bool is_replay_demo_file = 3;
optional bool deny = 4;
}
message CNETMsg_SplitScreenUser {
optional int32 slot = 1;
}
message CNETMsg_PlayerAvatarData {
optional uint32 accountid = 1;
optional bytes rgb = 2;
}
message CCLCMsg_ClientInfo {
optional fixed32 send_table_crc = 1;
optional uint32 server_count = 2;
optional bool is_hltv = 3;
optional bool is_replay = 4;
optional uint32 friends_id = 5;
optional string friends_name = 6;
repeated fixed32 custom_files = 7;
}
message CCLCMsg_Move {
optional uint32 num_backup_commands = 1;
optional uint32 num_new_commands = 2;
optional bytes data = 3;
}
message CCLCMsg_VoiceData {
optional bytes data = 1;
optional fixed64 xuid = 2;
optional .VoiceDataFormat_t format = 3 [default = VOICEDATA_FORMAT_ENGINE];
optional int32 sequence_bytes = 4;
optional uint32 section_number = 5;
optional uint32 uncompressed_sample_offset = 6;
}
message CCLCMsg_BaselineAck {
optional int32 baseline_tick = 1;
optional int32 baseline_nr = 2;
}
message CCLCMsg_ListenEvents {
repeated fixed32 event_mask = 1;
}
message CCLCMsg_RespondCvarValue {
optional int32 cookie = 1;
optional int32 status_code = 2;
optional string name = 3;
optional string value = 4;
}
message CCLCMsg_FileCRCCheck {
optional int32 code_path = 1;
optional string path = 2;
optional int32 code_filename = 3;
optional string filename = 4;
optional int32 file_fraction = 5;
optional bytes md5 = 6;
optional uint32 crc = 7;
optional int32 file_hash_type = 8;
optional int32 file_len = 9;
optional int32 pack_file_id = 10;
optional int32 pack_file_number = 11;
}
message CCLCMsg_LoadingProgress {
optional int32 progress = 1;
}
message CCLCMsg_SplitPlayerConnect {
optional .CMsg_CVars convars = 1;
}
message CCLCMsg_CmdKeyValues {
optional bytes keyvalues = 1;
}
message CSVCMsg_ServerInfo {
optional int32 protocol = 1;
optional int32 server_count = 2;
optional bool is_dedicated = 3;
optional bool is_official_valve_server = 4;
optional bool is_hltv = 5;
optional bool is_replay = 6;
optional bool is_redirecting_to_proxy_relay = 21;
optional int32 c_os = 7;
optional fixed32 map_crc = 8;
optional fixed32 client_crc = 9;
optional fixed32 string_table_crc = 10;
optional int32 max_clients = 11;
optional int32 max_classes = 12;
optional int32 player_slot = 13;
optional float tick_interval = 14;
optional string game_dir = 15;
optional string map_name = 16;
optional string map_group_name = 17;
optional string sky_name = 18;
optional string host_name = 19;
optional uint32 public_ip = 20;
optional uint64 ugc_map_id = 22;
}
message CSVCMsg_ClassInfo {
message class_t {
optional int32 class_id = 1;
optional string data_table_name = 2;
optional string class_name = 3;
}
optional bool create_on_client = 1;
repeated .CSVCMsg_ClassInfo.class_t classes = 2;
}
message CSVCMsg_SendTable {
message sendprop_t {
optional int32 type = 1;
optional string var_name = 2;
optional int32 flags = 3;
optional int32 priority = 4;
optional string dt_name = 5;
optional int32 num_elements = 6;
optional float low_value = 7;
optional float high_value = 8;
optional int32 num_bits = 9;
}
optional bool is_end = 1;
optional string net_table_name = 2;
optional bool needs_decoder = 3;
repeated .CSVCMsg_SendTable.sendprop_t props = 4;
}
message CSVCMsg_Print {
optional string text = 1;
}
message CSVCMsg_SetPause {
optional bool paused = 1;
}
message CSVCMsg_SetView {
optional int32 entity_index = 1;
}
message CSVCMsg_CreateStringTable {
optional string name = 1;
optional int32 max_entries = 2;
optional int32 num_entries = 3;
optional bool user_data_fixed_size = 4;
optional int32 user_data_size = 5;
optional int32 user_data_size_bits = 6;
optional int32 flags = 7;
optional bytes string_data = 8;
}
message CSVCMsg_UpdateStringTable {
optional int32 table_id = 1;
optional int32 num_changed_entries = 2;
optional bytes string_data = 3;
}
message CSVCMsg_VoiceInit {
optional int32 quality = 1;
optional string codec = 2;
optional int32 version = 3 [default = 0];
}
message CSVCMsg_VoiceData {
optional int32 client = 1;
optional bool proximity = 2;
optional fixed64 xuid = 3;
optional int32 audible_mask = 4;
optional bytes voice_data = 5;
optional bool caster = 6;
optional .VoiceDataFormat_t format = 7 [default = VOICEDATA_FORMAT_ENGINE];
optional int32 sequence_bytes = 8;
optional uint32 section_number = 9;
optional uint32 uncompressed_sample_offset = 10;
}
message CSVCMsg_FixAngle {
optional bool relative = 1;
optional .CMsgQAngle angle = 2;
}
message CSVCMsg_CrosshairAngle {
optional .CMsgQAngle angle = 1;
}
message CSVCMsg_Prefetch {
optional int32 sound_index = 1;
}
message CSVCMsg_BSPDecal {
optional .CMsgVector pos = 1;
optional int32 decal_texture_index = 2;
optional int32 entity_index = 3;
optional int32 model_index = 4;
optional bool low_priority = 5;
}
message CSVCMsg_SplitScreen {
optional .ESplitScreenMessageType type = 1 [default = MSG_SPLITSCREEN_ADDUSER];
optional int32 slot = 2;
optional int32 player_index = 3;
}
message CSVCMsg_GetCvarValue {
optional int32 cookie = 1;
optional string cvar_name = 2;
}
message CSVCMsg_Menu {
optional int32 dialog_type = 1;
optional bytes menu_key_values = 2;
}
message CSVCMsg_UserMessage {
optional int32 msg_type = 1;
optional bytes msg_data = 2;
optional int32 passthrough = 3;
}
message CSVCMsg_PaintmapData {
optional bytes paintmap = 1;
}
message CSVCMsg_GameEvent {
message key_t {
optional int32 type = 1;
optional string val_string = 2;
optional float val_float = 3;
optional int32 val_long = 4;
optional int32 val_short = 5;
optional int32 val_byte = 6;
optional bool val_bool = 7;
optional uint64 val_uint64 = 8;
optional bytes val_wstring = 9;
}
optional string event_name = 1;
optional int32 eventid = 2;
repeated .CSVCMsg_GameEvent.key_t keys = 3;
optional int32 passthrough = 4;
}
message CSVCMsg_GameEventList {
message key_t {
optional int32 type = 1;
optional string name = 2;
}
message descriptor_t {
optional int32 eventid = 1;
optional string name = 2;
repeated .CSVCMsg_GameEventList.key_t keys = 3;
}
repeated .CSVCMsg_GameEventList.descriptor_t descriptors = 1;
}
message CSVCMsg_TempEntities {
optional bool reliable = 1;
optional int32 num_entries = 2;
optional bytes entity_data = 3;
}
message CSVCMsg_PacketEntities {
optional int32 max_entries = 1;
optional int32 updated_entries = 2;
optional bool is_delta = 3;
optional bool update_baseline = 4;
optional int32 baseline = 5;
optional int32 delta_from = 6;
optional bytes entity_data = 7;
}
message CSVCMsg_Sounds {
message sounddata_t {
optional sint32 origin_x = 1;
optional sint32 origin_y = 2;
optional sint32 origin_z = 3;
optional uint32 volume = 4;
optional float delay_value = 5;
optional int32 sequence_number = 6;
optional int32 entity_index = 7;
optional int32 channel = 8;
optional int32 pitch = 9;
optional int32 flags = 10;
optional uint32 sound_num = 11;
optional fixed32 sound_num_handle = 12;
optional int32 speaker_entity = 13;
optional int32 random_seed = 14;
optional int32 sound_level = 15;
optional bool is_sentence = 16;
optional bool is_ambient = 17;
}
optional bool reliable_sound = 1;
repeated .CSVCMsg_Sounds.sounddata_t sounds = 2;
}
message CSVCMsg_EntityMsg {
optional int32 ent_index = 1;
optional int32 class_id = 2;
optional bytes ent_data = 3;
}
message CSVCMsg_CmdKeyValues {
optional bytes keyvalues = 1;
}
message CSVCMsg_EncryptedData {
optional bytes encrypted = 1;
optional int32 key_type = 2;
}
message CSVCMsg_HltvReplay {
optional int32 delay = 1;
optional int32 primary_target = 2;
optional int32 replay_stop_at = 3;
optional int32 replay_start_at = 4;
optional int32 replay_slowdown_begin = 5;
optional int32 replay_slowdown_end = 6;
optional float replay_slowdown_rate = 7;
}
message CCLCMsg_HltvReplay {
optional int32 request = 1;
optional float slowdown_length = 2;
optional float slowdown_rate = 3;
optional int32 primary_target_ent_index = 4;
optional float event_time = 5;
}