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test_vert.tscn
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test_vert.tscn
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[gd_scene load_steps=4 format=2]
[ext_resource path="res://vert_simplex.tres" type="Shader" id=1]
[sub_resource type="PlaneMesh" id=1]
size = Vector2( 128, 128 )
subdivide_width = 65
subdivide_depth = 65
[sub_resource type="ShaderMaterial" id=2]
shader = ExtResource( 1 )
shader_param/scale = 4.0
shader_param/offset = Vector2( 1, 1 )
_sections_unfolded = [ "shader_param" ]
[node name="test_vert" type="Node"]
[node name="Camera" type="Camera" parent="."]
transform = Transform( 1, 0, 0, 0, 0.422618, 0.906308, 0, -0.906308, 0.422618, 0, 107, 63 )
projection = 0
fov = 65.0
near = 0.1
far = 256.0
keep_aspect = 1
current = false
cull_mask = 1048575
environment = null
h_offset = 0.0
v_offset = 0.0
doppler/tracking = 0
[node name="DirectionalLight" type="DirectionalLight" parent="."]
transform = Transform( 1, 0, 0, 0, 0.996195, 0.0871557, 0, -0.0871557, 0.996195, 0, 19, 0 )
layers = 1
light_color = Color( 1, 1, 1, 1 )
light_energy = 1.0
light_negative = false
light_specular = 0.5
light_cull_mask = -1
shadow_enabled = false
shadow_color = Color( 0, 0, 0, 1 )
shadow_bias = 1.0
shadow_contact = 0.0
shadow_max_distance = 200.0
shadow_reverse_cull_face = false
editor_only = false
directional_shadow_mode = 2
directional_shadow_split_1 = 0.1
directional_shadow_split_2 = 0.2
directional_shadow_split_3 = 0.5
directional_shadow_blend_splits = false
directional_shadow_normal_bias = 0.2
_sections_unfolded = [ "Transform" ]
[node name="terrain" type="MeshInstance" parent="."]
layers = 1
material_override = null
cast_shadow = 1
extra_cull_margin = 0.0
visible_in_all_rooms = false
use_in_baked_light = false
lod_min_distance = 0.0
lod_min_hysteresis = 0.0
lod_max_distance = 0.0
lod_max_hysteresis = 0.0
mesh = SubResource( 1 )
skeleton = NodePath("..")
material/0 = SubResource( 2 )
_sections_unfolded = [ "material" ]