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vui.c
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vui.c
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#ifndef VUI_H
#include "vui.h"
#endif
#include <stddef.h>
#include <stdarg.h>
#include <signal.h>
// ===========================================================================================
//
//
// Internal
//
//
// ===========================================================================================
#define _vui_ctrls_init_cap 4096
#define _VuiArenaAlctor_arena_size 8192
typedef struct {
void* next;
} _VuiArenaHeader;
typedef struct {
void* arenas_head;
void* arena;
uint32_t pos;
} _VuiArenaAlctor;
void _VuiArenaAlctor_init(_VuiArenaAlctor* alctor) {
*alctor = (_VuiArenaAlctor){0};
alctor->arenas_head = vui_mem_alloc(_vui.allocator, _VuiArenaAlctor_arena_size, 1);
memset(alctor->arenas_head, 0, _VuiArenaAlctor_arena_size);
alctor->arena = alctor->arenas_head;
}
void _VuiArenaAlctor_reset(_VuiArenaAlctor* alctor) {
alctor->arena = alctor->arenas_head;
alctor->pos = sizeof(_VuiArenaHeader);
memset(alctor->arena + alctor->pos, 0, _VuiArenaAlctor_arena_size - alctor->pos);
}
void* _VuiArenaAlctor_alloc(_VuiArenaAlctor* alctor, uintptr_t size, uintptr_t align) {
while (1) {
// an allocation gets the pointer by adding the position to the start of the buffer.
void* ptr = vui_ptr_add(alctor->arena, alctor->pos);
// rounds up the pointer so it aligned as requested.
ptr = vui_ptr_round_up_align(ptr, align);
uint32_t next_pos = vui_ptr_diff(ptr, alctor->arena) + size;
// checks to see if it fits in the linear buffer.
if (next_pos <= _VuiArenaAlctor_arena_size) {
// and just increments the position for the next allocation.
alctor->pos = next_pos;
return ptr;
} else {
// allocate a new arena
void* arena = vui_mem_alloc(_vui.allocator, _VuiArenaAlctor_arena_size, 1);
// add it to the arena link list
((_VuiArenaHeader*)alctor->arena)->next = arena;
// now make it the current arena and zero its memory
alctor->arena = arena;
alctor->pos = sizeof(_VuiArenaHeader);
memset(alctor->arena, 0, _VuiArenaAlctor_arena_size);
}
}
}
typedef struct {
float x;
float y;
float offset_x;
float offset_y;
float wheel_offset_x;
float wheel_offset_y;
VuiMouseButtons buttons_is_pressed;
VuiMouseButtons buttons_has_been_pressed;
VuiMouseButtons buttons_has_been_released;
} _VuiMouse;
typedef uint8_t _VuiInputBoxType;
enum {
_VuiInputBoxType_text,
_VuiInputBoxType_float,
_VuiInputBoxType_u32,
_VuiInputBoxType_s32,
};
#define _vui_input_box_cap 16
typedef struct VuiRenderLayer VuiRenderLayer;
struct VuiRenderLayer {
VuiStk(VuiRenderCmd) cmds;
VuiStk(VuiVertex) verts;
VuiStk(VuiVertexIdx) indices;
};
typedef struct {
VuiCtrlId root_ctrl_id;
VuiVec2 size;
VuiCtrlId focused_ctrl_id;
VuiStk(char) text;
VuiStk(VuiRenderLayer) render_layers;
VuiWindowRender render;
} _VuiWindow;
typedef uint8_t VuiCtrlAttrType;
enum {
VuiCtrlAttrType_float,
VuiCtrlAttrType_vec2,
VuiCtrlAttrType_align,
VuiCtrlAttrType_bool,
VuiCtrlAttrType_image_scale_mode,
};
typedef struct VuiCtrlAttrChange VuiCtrlAttrChange;
struct VuiCtrlAttrChange {
VuiCtrlAttrChange* prev;
VuiCtrlAttrValue value;
};
typedef uint32_t _VuiFlags;
enum {
_VuiFlags_out_of_memory = 0x1,
_VuiFlags_pixel_snapping = 0x2,
_VuiFlags_right_to_left = 0x4,
};
typedef struct _VuiImage _VuiImage;
struct _VuiImage {
VuiImage inner;
uint16_t counter;
};
typedef_VuiPool(_VuiImage);
typedef struct _VuiCtrl _VuiCtrl;
struct _VuiCtrl {
VuiCtrl inner;
uint16_t counter;
};
typedef_VuiPool(_VuiCtrl);
typedef struct {
VuiPositionTextFn position_text_fn;
void* position_text_userdata;
void* allocator;
_VuiWindow* windows;
uint16_t windows_count;
_VuiFlags flags;
VuiWindowId mouse_focused_window_id;
VuiWindowId focused_window_id;
VuiCtrlId mouse_scroll_focused_ctrl_id;
VuiCtrlId mouse_focused_ctrl_id;
VuiPool(_VuiCtrl) ctrl_pool;
VuiPool(_VuiImage) image_pool;
_VuiArenaAlctor frame_data_alctor;
struct {
_VuiMouse mouse;
VuiInputActions actions;
VuiBool is_mouse_over_ctrl;
struct {
char* string;
uint32_t string_len;
uint32_t string_cap;
uint32_t cursor_idx;
uint32_t cursor_max_last_unchanged_column_idx;
// signed offset from the cursor_idx.
// cursor_idx to cursor_idx + select_offset
// will be the selection range.
int32_t select_offset;
_VuiInputBoxType type;
VuiBool has_changed;
VuiBool is_multiline;
VuiBool has_cursor_moved;
VuiBool has_cursor_moved_last_frame;
} focused_text_box;
//
// non text box related data.
struct {
uint32_t string_len;
uint32_t edit_string_len;
char string[_vui_input_box_cap];
char edit_string[_vui_input_box_cap];
} input_box;
} input;
//
// the data that is used when building the UI tree.
// this is the first stage of the pipeline.
struct {
_VuiWindow* w;
uint32_t frame_idx;
float dt;
VuiCtrlId parent_ctrl_id;
VuiCtrlId sibling_prev_ctrl_id;
float fill_portion_width;
float fill_portion_height;
VuiCtrlAttrChange* ctrl_attr_change_list_heads[VuiCtrlAttr_COUNT];
VuiCtrlAttrs ctrl_attrs;
VuiVec2* mouse_scroll_focused_content_offset;
VuiVec2* mouse_scroll_focused_size;
VuiStk(VuiBool) disabled_stack;
VuiStk(VuiCtrlId) popover_ctrl_ids;
} build;
//
// the data that is used when rendering the UI tree.
// this is the third stage of the pipeline.
struct {
_VuiWindow* w;
VuiRect clip_rect;
uint32_t layer_idx;
VuiStk(VuiVec2) path_points;
} render;
} _Vui;
_Vui _vui = {0};
VuiCtrlAttrType VuiCtrlAttr_types[VuiCtrlAttr_COUNT] = {
[VuiCtrlAttr_width] = VuiCtrlAttrType_float,
[VuiCtrlAttr_width_min] = VuiCtrlAttrType_float,
[VuiCtrlAttr_width_max] = VuiCtrlAttrType_float,
[VuiCtrlAttr_height] = VuiCtrlAttrType_float,
[VuiCtrlAttr_height_min] = VuiCtrlAttrType_float,
[VuiCtrlAttr_height_max] = VuiCtrlAttrType_float,
[VuiCtrlAttr_offset] = VuiCtrlAttrType_vec2,
[VuiCtrlAttr_align] = VuiCtrlAttrType_align,
[VuiCtrlAttr_layout_spacing] = VuiCtrlAttrType_float,
[VuiCtrlAttr_layout_wrap_spacing] = VuiCtrlAttrType_float,
[VuiCtrlAttr_layout_wrap] = VuiCtrlAttrType_bool,
[VuiCtrlAttr_image_scale_mode] = VuiCtrlAttrType_image_scale_mode,
[VuiCtrlAttr_style_transition_time] = VuiCtrlAttrType_float,
};
uint16_t VuiCtrlAttr_offsets[VuiCtrlAttr_COUNT] = {
[VuiCtrlAttr_width] = offsetof(VuiCtrlAttrs, width),
[VuiCtrlAttr_width_min] = offsetof(VuiCtrlAttrs, width_min),
[VuiCtrlAttr_width_max] = offsetof(VuiCtrlAttrs, width_max),
[VuiCtrlAttr_height] = offsetof(VuiCtrlAttrs, height),
[VuiCtrlAttr_height_min] = offsetof(VuiCtrlAttrs, height_min),
[VuiCtrlAttr_height_max] = offsetof(VuiCtrlAttrs, height_max),
[VuiCtrlAttr_offset] = offsetof(VuiCtrlAttrs, offset),
[VuiCtrlAttr_align] = offsetof(VuiCtrlAttrs, align),
[VuiCtrlAttr_layout_spacing] = offsetof(VuiCtrlAttrs, layout_spacing),
[VuiCtrlAttr_layout_wrap_spacing] = offsetof(VuiCtrlAttrs, layout_wrap_spacing),
[VuiCtrlAttr_layout_wrap] = offsetof(VuiCtrlAttrs, layout_wrap),
[VuiCtrlAttr_image_scale_mode] = offsetof(VuiCtrlAttrs, image_scale_mode),
[VuiCtrlAttr_style_transition_time] = offsetof(VuiCtrlAttrs, style_transition_time),
};
char* VuiCtrlState_strings[VuiCtrlState_COUNT] = {
[VuiCtrlState_default] = "default",
[VuiCtrlState_focused] = "focused",
[VuiCtrlState_active] = "active",
[VuiCtrlState_disabled] = "disabled",
};
void vui_push_disabled(VuiBool enabled) {
VuiBool* t = VuiStk_push(&_vui.build.disabled_stack);
vui_ensure_alloc_ok(t);
*t = enabled;
}
void vui_pop_disabled() {
vui_assert(VuiStk_count(_vui.build.disabled_stack), "vui_pop_disabled has been called more than vui_push_disabled")
VuiStk_pop(_vui.build.disabled_stack);
}
void _vui_push_ctrl_attr(VuiCtrlAttr attr, VuiCtrlAttrValue value) {
//
// allocate a new change to store the old attribute.
VuiCtrlAttrChange* old_attr_change = vui_frame_data_alloc_elmt(VuiCtrlAttrChange);
old_attr_change->prev = _vui.build.ctrl_attr_change_list_heads[attr];
_vui.build.ctrl_attr_change_list_heads[attr] = old_attr_change;
void* ptr = vui_ptr_add(&_vui.build.ctrl_attrs, (uintptr_t)VuiCtrlAttr_offsets[attr]);
VuiCtrlAttrType type = VuiCtrlAttr_types[attr];
//
// store the orignal value in the old_attr_change (history entry)
// and then set the value in the global attributes structure
switch (type) {
case VuiCtrlAttrType_float:
old_attr_change->value.float_ = *(float*)ptr;
*(float*)ptr = value.float_;
break;
case VuiCtrlAttrType_vec2:
old_attr_change->value.vec2 = *(VuiVec2*)ptr;
*(VuiVec2*)ptr = value.vec2;
break;
case VuiCtrlAttrType_align:
old_attr_change->value.align = *(VuiAlign*)ptr;
*(VuiAlign*)ptr = value.align;
break;
case VuiCtrlAttrType_bool:
old_attr_change->value.float_ = *(VuiBool*)ptr;
*(VuiBool*)ptr = value.bool_;
break;
case VuiCtrlAttrType_image_scale_mode:
old_attr_change->value.float_ = *(VuiImageScaleMode*)ptr;
*(VuiImageScaleMode*)ptr = value.image_scale_mode;
break;
}
}
void _vui_pop_ctrl_attr(VuiCtrlAttr attr) {
VuiCtrlAttrChange* old_attr_change = _vui.build.ctrl_attr_change_list_heads[attr];
void* ptr = vui_ptr_add(&_vui.build.ctrl_attrs, (uintptr_t)VuiCtrlAttr_offsets[attr]);
VuiCtrlAttrType type = VuiCtrlAttr_types[attr];
//
// restore the orignal value from the old_attr_change (history entry)
// by storing the value in the global attributes structure
switch (type) {
case VuiCtrlAttrType_float:
*(float*)ptr = old_attr_change->value.float_;
break;
case VuiCtrlAttrType_vec2:
*(VuiVec2*)ptr = old_attr_change->value.vec2;
break;
case VuiCtrlAttrType_align:
*(VuiAlign*)ptr = old_attr_change->value.align;
break;
case VuiCtrlAttrType_bool:
*(VuiBool*)ptr = old_attr_change->value.bool_;
break;
case VuiCtrlAttrType_image_scale_mode:
*(VuiImageScaleMode*)ptr = old_attr_change->value.image_scale_mode;
break;
}
_vui.build.ctrl_attr_change_list_heads[attr] = old_attr_change->prev;
}
// ===========================================================================================
//
//
// memory allocation - element pool implementation
//
//
// ===========================================================================================
static inline void _VuiPool_assert_idx(_VuiPool* pool, uint32_t idx) {
vui_debug_assert(idx < pool->cap, "idx is out of the memory boundary of the pool. idx is '%u' but cap is '%u'", idx, pool->cap);
}
static inline VuiBool _VuiPool_is_allocated(_VuiPool* pool, uint32_t idx) {
_VuiPool_assert_idx(pool, idx);
uint8_t bit = 1 << (idx % 8);
return (((uint8_t*)pool->data)[idx / 8] & bit) == bit;
}
static inline void _VuiPool_set_allocated(_VuiPool* pool, uint32_t idx) {
_VuiPool_assert_idx(pool, idx);
uint8_t bit = 1 << (idx % 8);
((uint8_t*)pool->data)[idx / 8] |= bit;
}
static inline void _VuiPool_set_free(_VuiPool* pool, uint32_t idx) {
_VuiPool_assert_idx(pool, idx);
((uint8_t*)pool->data)[idx / 8] &= ~(1 << (idx % 8));
}
void _VuiPool_reset(_VuiPool* pool, uintptr_t elmt_size) {
//
// set all the bits to 0 so all elements are marked as free
uint8_t* is_alloced_bitset = pool->data;
memset(is_alloced_bitset, 0, pool->elmts_start_byte_idx);
//
// now go through and set up the link list, so every element points to the next.
void* elmts = vui_ptr_add(pool->data, pool->elmts_start_byte_idx);
uintptr_t cap = pool->cap;
for (uintptr_t i = 0; i < cap; i += 1) {
// + 2 instead of 1 because we use id's here and not indexes.
*(uintptr_t*)vui_ptr_add(elmts, i * elmt_size) = i + 2;
}
pool->count = 0;
pool->free_list_head_id = 1;
}
VuiBool _VuiPool_resize_cap(_VuiPool* pool, uint32_t new_cap, uintptr_t elmt_size, uintptr_t elmt_align) {
//
// resizing the pool is fine since we store id's everywhere.
//
uintptr_t bitset_size = pool->elmts_start_byte_idx;
uintptr_t new_bitset_size = (new_cap / 8) + 1 + elmt_align - 1;
uintptr_t new_cap_bytes = ((uintptr_t)new_cap * elmt_size) + new_bitset_size;
void* data = pool->data;
void* new_data = vui_mem_alloc(_vui.allocator, new_cap_bytes, alignof(uint8_t));
if (new_data == NULL) {
_vui.flags |= _VuiFlags_out_of_memory;
return vui_false;
}
//
// zero the new bits of the is_allocated_bitset.
memset(vui_ptr_add(new_data, bitset_size), 0, new_bitset_size - bitset_size);
// then zero all the new elements.
memset(vui_ptr_add(new_data, new_bitset_size + (uintptr_t)pool->cap * elmt_size), 0, ((uintptr_t)(new_cap - pool->cap) * elmt_size));
if (data) {
uintptr_t cap_bytes = ((uintptr_t)pool->cap * elmt_size) + bitset_size;
//
// copy the bitset over to the new buffer
memcpy(new_data, data, bitset_size);
//
// copy the elements to their new location.
void* elmts = vui_ptr_add(data, pool->elmts_start_byte_idx);
void* new_elmts = vui_ptr_add(new_data, new_bitset_size);
memcpy(new_elmts, elmts, (uintptr_t)pool->cap * elmt_size);
//
// deallocate the old buffer.
vui_mem_dealloc(_vui.allocator, data, cap_bytes, alignof(uint8_t));
}
//
// setup the free list, by visiting each element and store an
// index to the next element.
for (uint32_t i = pool->cap; i < new_cap; i += 1) {
*(uint32_t*)vui_ptr_add(vui_ptr_add(new_data, new_bitset_size), i * elmt_size) = i + 2;
}
pool->data = new_data;
pool->free_list_head_id = pool->cap + 1;
pool->cap = new_cap;
pool->elmts_start_byte_idx = new_bitset_size;
return vui_true;
}
VuiBool _VuiPool_reset_and_populate(_VuiPool* pool, void* elmts, uint32_t count, uintptr_t elmt_size, uintptr_t elmt_align) {
_VuiPool_reset(pool, elmt_size);
if (pool->cap < count) {
if (!_VuiPool_resize_cap(pool, vui_max(pool->cap ? pool->cap * 2 : 64, count), elmt_size, elmt_align))
return vui_false;
}
//
// set the elements to allocated.
// the last byte is set manually as only some of the bits will be on.
memset(pool->data, 0xff, count / 8);
uint32_t remaining_count = count % 8;
if (remaining_count) ((uint8_t*)pool->data)[count / 8] = (1 << remaining_count) - 1;
//
// copy the elements and set the values in the pool structure
memcpy(vui_ptr_add(pool->data, pool->elmts_start_byte_idx), elmts, (uintptr_t)count * elmt_size);
pool->count = count;
pool->free_list_head_id = count + 1;
return vui_true;
}
void _VuiPool_init(_VuiPool* pool, uint32_t cap, uintptr_t elmt_size, uintptr_t elmt_align) {
uintptr_t bitset_size = (cap / 8) + 1;
uintptr_t elmts_start_byte_idx = (uintptr_t)vui_ptr_round_up_align((void*)bitset_size, elmt_align);
uintptr_t cap_bytes = ((uintptr_t)cap * elmt_size) + elmts_start_byte_idx;
pool->data = vui_mem_alloc(_vui.allocator, cap_bytes, elmt_align);
memset(vui_ptr_add(pool->data, elmts_start_byte_idx), 0, (uintptr_t)cap * elmt_size);
pool->elmts_start_byte_idx = elmts_start_byte_idx;
pool->cap = cap;
_VuiPool_reset(pool, elmt_size);
pool->free_list_head_id = 1;
}
void _VuiPool_deinit(_VuiPool* pool, uintptr_t elmt_size, uintptr_t elmt_align) {
uintptr_t bitset_size = (pool->cap / 8) + 1;
uintptr_t elmts_start_byte_idx = (uintptr_t)vui_ptr_round_up_align((void*)bitset_size, elmt_align);
uintptr_t cap = ((uintptr_t)pool->cap * elmt_size) + elmts_start_byte_idx;
vui_mem_dealloc(_vui.allocator, pool->data, cap, elmt_align);
*pool = (_VuiPool){0};
}
void* _VuiPool_alloc(_VuiPool* pool, VuiPoolId* id_out, uintptr_t elmt_size, uintptr_t elmt_align) {
if (pool->count == pool->cap) {
if (!_VuiPool_resize_cap(pool, pool->cap ? pool->cap * 2 : 64, elmt_size, elmt_align)) {
return NULL;
}
}
//
// allocate an element and remove it from the free list
uintptr_t alloced_id = pool->free_list_head_id;
vui_debug_assert(!_VuiPool_is_allocated(pool, alloced_id - 1), "allocated element is in the free list of the pool");
_VuiPool_set_allocated(pool, alloced_id - 1);
uint32_t* alloced_elmt = (uint32_t*)vui_ptr_add(pool->data, (uintptr_t)pool->elmts_start_byte_idx + ((alloced_id - 1) * elmt_size));
pool->free_list_head_id = *alloced_elmt;
pool->count += 1;
*id_out = alloced_id;
return alloced_elmt;
}
void _VuiPool_assert_id(_VuiPool* pool, uint32_t elmt_id) {
vui_debug_assert(elmt_id, "elmt_id is null, cannot deallocate a null element");
vui_debug_assert(elmt_id <= pool->cap, "elmt_id is out of the memory boundary of the pool. idx is '%u' but cap is '%u'",
elmt_id - 1, pool->cap);
vui_debug_assert(_VuiPool_is_allocated(pool, elmt_id - 1), "cannot get pointer to a element that is not allocated");
}
void _VuiPool_dealloc(_VuiPool* pool, uint32_t elmt_id, uintptr_t elmt_size, uintptr_t elmt_align) {
_VuiPool_assert_id(pool, elmt_id);
uint32_t* elmt_next_free_id = &pool->free_list_head_id;
void* elmts = vui_ptr_add(pool->data, pool->elmts_start_byte_idx);
//
// the free list is stored in low to high order, to try to keep allocations near eachother.
// move up the free list until elmt_id is less than that node.
while (1) {
uint32_t nfi = *elmt_next_free_id;
if (nfi > elmt_id || nfi == pool->cap) break;
elmt_next_free_id = (uint32_t*)vui_ptr_add(elmts, ((uintptr_t)nfi - 1) * elmt_size);
}
_VuiPool_set_free(pool, elmt_id - 1);
// point to the next element in the list
*(uint32_t*)vui_ptr_add(pool->data, (uintptr_t)pool->elmts_start_byte_idx + ((uintptr_t)(elmt_id - 1) * elmt_size)) = *elmt_next_free_id;
// get the previous element to point to this newly deallocated block
*elmt_next_free_id = elmt_id;
pool->count -= 1;
}
void* _VuiPool_id_to_ptr(_VuiPool* pool, VuiPoolId elmt_id, uintptr_t elmt_size) {
_VuiPool_assert_id(pool, elmt_id);
return vui_ptr_add(pool->data, (uintptr_t)pool->elmts_start_byte_idx + ((uintptr_t)(elmt_id - 1) * elmt_size));
}
VuiPoolId _VuiPool_ptr_to_id(_VuiPool* pool, void* ptr, uintptr_t elmt_size) {
return (vui_ptr_diff(ptr, vui_ptr_add(pool->data, (uintptr_t)pool->elmts_start_byte_idx)) / elmt_size) + 1;
}
// ===========================================================================================
//
//
// Misc Helpers
//
//
// ===========================================================================================
noreturn void _vui_abort(const char* file, int line, const char* func, char* assert_test, char* message_fmt, ...) {
if (assert_test) {
fprintf(stderr, "assertion failed: %s\nmessage: ", assert_test);
} else {
fprintf(stderr, "abort reason: ");
}
va_list args;
va_start(args, message_fmt);
vfprintf(stderr, message_fmt, args);
va_end(args);
fprintf(stderr, "\nfile: %s:%d\n%s\n", file, line, func);
abort();
}
uint32_t vui_utf8_codepoint(const char* str, int32_t* out_codepoint) {
uint32_t bytes = 0;
if (0xf0 == (0xf8 & str[0])) {
// 4 byte utf8 codepoint
*out_codepoint = ((0x07 & str[0]) << 18) | ((0x3f & str[1]) << 12) |
((0x3f & str[2]) << 6) | (0x3f & str[3]);
bytes = 4;
} else if (0xe0 == (0xf0 & str[0])) {
// 3 byte utf8 codepoint
*out_codepoint =
((0x0f & str[0]) << 12) | ((0x3f & str[1]) << 6) | (0x3f & str[2]);
bytes = 3;
} else if (0xc0 == (0xe0 & str[0])) {
// 2 byte utf8 codepoint
*out_codepoint = ((0x1f & str[0]) << 6) | (0x3f & str[1]);
bytes = 2;
} else {
// 1 byte utf8 codepoint otherwise
*out_codepoint = str[0];
bytes = 1;
}
return bytes;
}
uint32_t vui_utf8_prev_char(const char* str, uint32_t idx) {
while (idx--) {
if (vui_utf8_is_codepoint_boundary(str[idx])) {
break;
}
}
if (idx == UINT32_MAX)
idx = 0;
return idx;
}
VuiBool vui_utf8_is_codepoint_boundary(char ch) {
// this is bit magic equivalent to: b < 128 || b >= 192
return ch >= -0x40;
}
VuiBool vui_utf8_is_word_delimiter(int32_t codept) {
// all of the control characters are delimiters
if (codept < 32) return vui_true;
char word_delimiters[] = " ,.-!?:;";
int32_t delimiter = 0;
uint32_t delimiter_i = 0;
while (delimiter_i < sizeof(word_delimiters)) {
delimiter_i += vui_utf8_codepoint(&word_delimiters[delimiter_i], &delimiter);
if (delimiter == codept) return vui_true;
}
return vui_false;
}
VuiBool vui_utf8_is_whitespace(int32_t codept) {
char ws_codepts[] = " \t";
int32_t ws = 0;
uint32_t ws_i = 0;
while (ws_i < sizeof(ws_codepts)) {
ws_i += vui_utf8_codepoint(&ws_codepts[ws_i], &ws);
if (ws == codept) return vui_true;
}
return vui_false;
}
VuiVec2 vui_cubic_bezier_curve_interp(VuiVec2 points[4], float progress) {
VuiVec2 tmp_buf[4];
memcpy(tmp_buf, points, sizeof(VuiVec2) * 4);
size_t number_of_points = 4;
while (number_of_points > 1) {
for (size_t i = 0; i < number_of_points - 1; ++i) {
tmp_buf[i].x = vui_lerp(tmp_buf[i + 1].x, tmp_buf[i].x, progress);
tmp_buf[i].y = vui_lerp(tmp_buf[i + 1].y, tmp_buf[i].y, progress);
}
number_of_points -= 1;
}
return tmp_buf[0];
}
// ===========================================================================================
//
//
// Stack - LIFO (inspired by stb stretchy buffer)
// will not work for a type with an alignment greater than alignof(void*)
//
//
// ===========================================================================================
void* _VuiStk_maybe_expand(void** stk_ptr, uint32_t elmts_count, uint32_t elmt_size) {
void* stk = *stk_ptr;
uint32_t new_count = elmts_count;
if (stk == NULL) goto RESIZE_CAP;
_VuiStkHeader* h = _VuiStk_header(stk);
new_count += h->count;
if (new_count > h->cap) {
RESIZE_CAP: {}
// if we have a capacity workout the new capacity by times by 2
// or using the new_count if it is greater the double our current capacity.
uint32_t new_cap = stk != NULL && h->cap ? h->cap * 2 : vui_stk_init_cap;
if (new_count > new_cap)
new_cap = new_count;
if (!_VuiStk_resize_cap(&stk, new_cap, elmt_size)) return NULL;
}
*stk_ptr = stk;
return stk;
}
void* _VuiStk_push_many(void** stk_ptr, uint32_t elmts_count, uint32_t elmt_size) {
void* stk = _VuiStk_maybe_expand(stk_ptr, elmts_count, elmt_size);
if (stk == NULL) return NULL;
_VuiStkHeader* h = _VuiStk_header(stk);
void* elmt = (void*)((char*)stk + (uintptr_t)elmt_size * (uintptr_t)h->count);
h->count += elmts_count;
return elmt;
}
void* _VuiStk_insert_many(void** stk_ptr, uint32_t idx, uint32_t elmts_count, uint32_t elmt_size) {
void* stk = _VuiStk_maybe_expand(stk_ptr, elmts_count, elmt_size);
if (stk == NULL) return NULL;
_VuiStkHeader* h = _VuiStk_header(stk);
void* elmt = (void*)((char*)stk + (uintptr_t)elmt_size * (uintptr_t)idx);
// shift the elements from idx to (idx + elmts_count), to the right
// to make room for the elements
memmove((char*)elmt + (uintptr_t)elmts_count * (uintptr_t)elmt_size, elmt, (uintptr_t)(h->count - idx) * (uintptr_t)elmt_size);
h->count += elmts_count;
return elmt;
}
VuiBool _VuiStk_resize_cap(void** stk_ptr, uint32_t new_cap, uint32_t elmt_size) {
void* stk = *stk_ptr;
if (new_cap == 0) new_cap = vui_stk_init_cap;
uint32_t cap = VuiStk_cap(stk);
if (new_cap == cap) return vui_true;
uintptr_t size = VuiStk_size(stk) + sizeof(_VuiStkHeader);
uintptr_t new_size = (uintptr_t)elmt_size * (uintptr_t)new_cap + sizeof(_VuiStkHeader);
_VuiStkHeader* ptr = vui_mem_realloc(_vui.allocator, stk ? _VuiStk_header(stk) : NULL, size, new_size, alignof(void*));
if (ptr == NULL) return vui_false;
ptr->cap = new_cap;
// if the stk was uninitialized set its size to 0
if (!stk) ptr->count = 0;
// set the new stack pointer.
*stk_ptr = (void*)((char*)ptr + sizeof(_VuiStkHeader));
return vui_true;
}
void _VuiStk_remove_range_shift(void* stk, uint32_t start_idx, uint32_t end_idx, uint32_t elmt_size) {
_VuiStkHeader* h = _VuiStk_header(stk);
vui_assert(start_idx <= h->count, "start idx '%u' must be less than the count of '%u'", start_idx, h->count);
vui_assert(end_idx <= h->count, "end idx '%u' must be less than or equal to count of '%u'", end_idx, h->count);
uintptr_t remove_count = end_idx - start_idx;
void* dst = ((char*)stk + (uintptr_t)start_idx * (uintptr_t)elmt_size);
if (end_idx < h->count) {
void* src = (char*)dst + (remove_count * (uintptr_t)elmt_size);
memmove(dst, src, ((uintptr_t)h->count - ((uintptr_t)start_idx + remove_count)) * (uintptr_t)elmt_size);
}
h->count -= remove_count;
}
// ===========================================================================================
//
//
// Common Types
//
//
// ===========================================================================================
VuiVec2 VuiRect_center(const VuiRect* r) {
return VuiVec2_add(r->left_top, VuiVec2_mul_scalar(VuiRect_size(*r), 0.5));
}
VuiRect VuiRect_clip(const VuiRect* a, const VuiRect* b) {
if (
a->left_top.x >= b->right_bottom.x || a->left_top.y >= b->right_bottom.y ||
b->left_top.x >= a->right_bottom.x || b->left_top.y >= a->right_bottom.y
) {
return VuiRect_zero;
}
return VuiRect_init_v2(VuiVec2_max(a->left_top, b->left_top), VuiVec2_min(a->right_bottom, b->right_bottom));
}
VuiVec2 VuiRect_clip_pt(const VuiRect* rect, VuiVec2 pt) {
return VuiVec2_clamp(pt, rect->left_top, rect->right_bottom);
}
VuiBool VuiRect_intersects(const VuiRect* a, const VuiRect* b) {
return a->left_top.x < b->right_bottom.x &&
b->left_top.x < a->right_bottom.x &&
a->left_top.y < b->right_bottom.y &&
b->left_top.y < a->right_bottom.y;
}
VuiBool VuiRect_intersects_pt(const VuiRect* r, VuiVec2 pt) {
return r->left_top.x <= pt.x && r->right_bottom.x >= pt.x &&
r->left_top.y <= pt.y && r->right_bottom.y >= pt.y;
}
// ===========================================================================================
//
//
// Input
//
//
// ===========================================================================================
void vui_input_set_mouse_pos(float x, float y) {
_vui.input.mouse.offset_x = x - _vui.input.mouse.x;
_vui.input.mouse.offset_y = y - _vui.input.mouse.y;
_vui.input.mouse.x = x;
_vui.input.mouse.y = y;
}
void vui_input_set_mouse_wheel_offset(float wheel_offset_x, float wheel_offset_y) {
_vui.input.mouse.wheel_offset_x = wheel_offset_x;
_vui.input.mouse.wheel_offset_y = wheel_offset_y;
}
void vui_input_set_mouse_button_pressed(VuiMouseButtons buttons) {
_vui.input.mouse.buttons_is_pressed |= buttons;
_vui.input.mouse.buttons_has_been_pressed |= buttons;
}
void vui_input_set_mouse_button_released(VuiMouseButtons buttons) {
_vui.input.mouse.buttons_is_pressed &= ~buttons;
_vui.input.mouse.buttons_has_been_released |= buttons;
}
void vui_input_add_actions(VuiInputActions actions) {
_vui.input.actions |= actions;
}
uint32_t _vui_string_remove_range_shift(char* string, uint32_t string_len, uint32_t start_idx, uint32_t end_idx) {
uint32_t remove_count = end_idx - start_idx;
if (end_idx < string_len) {
char* dst = string + start_idx;
void* src = string + end_idx;
memmove(dst, src, string_len - end_idx);
}
string_len -= end_idx - start_idx;
string[string_len] = '\0';
return string_len;
}
static void _vui_input_text_remove_selected() {
//
// get the selection range
uint32_t start_idx = _vui.input.focused_text_box.cursor_idx;
uint32_t end_idx = _vui.input.focused_text_box.cursor_idx + _vui.input.focused_text_box.select_offset;
if (_vui.input.focused_text_box.select_offset < 0) {
uint32_t tmp = start_idx;
start_idx = end_idx;
end_idx = tmp;
}
//
// remove the selected text from the string by doing a shift remove.
_vui.input.focused_text_box.string_len =
_vui_string_remove_range_shift(_vui.input.focused_text_box.string, _vui.input.focused_text_box.string_len, start_idx, end_idx);
_vui.input.focused_text_box.cursor_idx = start_idx;
_vui.input.focused_text_box.select_offset = 0;
_vui.input.focused_text_box.has_cursor_moved = vui_true;
}
static void _vui_input_text_insert(const char* string, uint32_t string_length) {
char* dst_string = _vui.input.focused_text_box.string;
uint32_t dst_idx = _vui.input.focused_text_box.cursor_idx;
uint32_t dst_idx_end = dst_idx + string_length;
//
// if the string will exceed the capacity then reduce the string length to allow for a null terminator at the end.
if (dst_idx_end >= _vui.input.focused_text_box.string_cap) {
uint32_t amount = (dst_idx_end - _vui.input.focused_text_box.string_cap) + 1;
string_length -= string_length < amount ? string_length : amount;
dst_idx_end = dst_idx + string_length;
}
if (string_length) {
//
// shift the characters to the right of the index over by string_length.
if (dst_idx < _vui.input.focused_text_box.string_len) {
void* src = dst_string + dst_idx;
memmove(src + string_length, src, _vui.input.focused_text_box.string_len - dst_idx);
}
//
// insert the string
memcpy(&_vui.input.focused_text_box.string[_vui.input.focused_text_box.cursor_idx], string, string_length);
_vui.input.focused_text_box.cursor_idx += string_length;
_vui.input.focused_text_box.string_len += string_length;
_vui.input.focused_text_box.string[_vui.input.focused_text_box.string_len] = '\0';
_vui.input.focused_text_box.has_cursor_moved = vui_true;
}
}
void vui_input_add_text(const char* string, uint32_t string_length) {
// ignore if a text box is not focused
if (_vui.input.focused_text_box.string == NULL) return;
_vui.input.focused_text_box.has_changed = vui_true;
if (_vui.input.focused_text_box.select_offset != 0) { // if we are selecting
_vui_input_text_remove_selected();
}
uint32_t codept_size = 0;
for (uint32_t i = 0; i < string_length; i += codept_size) {
int32_t codept = 0;
codept_size = vui_utf8_codepoint(&string[i], &codept);
if (_vui.input.focused_text_box.string_len + codept_size >= _vui.input.focused_text_box.string_cap)
break;
VuiBool copy = vui_false;
switch (_vui.input.focused_text_box.type) {
case _VuiInputBoxType_text: copy = !_vui.input.focused_text_box.is_multiline || codept != '\n'; break;
case _VuiInputBoxType_float:
if (codept == '.') {
// we have a full stop, only insert this after the first character
// and make sure its the only decimal place in the float string.
if (_vui.input.focused_text_box.cursor_idx > 0) {
VuiBool has_full_stop = vui_false;
for (uint32_t idx = 0; idx < _vui.input.focused_text_box.string_len; idx += 1) {
if (_vui.input.focused_text_box.string[idx] == '.') {
has_full_stop = vui_true;
break;
}
}
copy = !has_full_stop;
}
}
if (copy) break;
// fallthrough
case _VuiInputBoxType_s32:
if (codept == '-') {
copy = _vui.input.focused_text_box.string_len == 0 ||
(_vui.input.focused_text_box.cursor_idx == 0 && _vui.input.focused_text_box.string[0] != '-');
if (copy) break;
}
// fallthrough
case _VuiInputBoxType_u32:
copy = codept >= '0' && codept <= '9';
break;
}
//
// copy the byte if it is valid for this type of input box
if (copy) {
_vui_input_text_insert(&string[i], codept_size);
}
}
_vui.input.focused_text_box.string[_vui.input.focused_text_box.string_len] = '\0';
}
VuiVec2 vui_mouse_pos() {
return VuiVec2_init(_vui.input.mouse.x, _vui.input.mouse.y);
}
VuiBool vui_has_mouse_over_ctrl() {
return _vui.input.is_mouse_over_ctrl;
}
VuiBool vui_has_mouse_focused_ctrl() {
return _vui.mouse_focused_ctrl_id != 0;
}
VuiBool vui_has_mouse_scroll_focused_ctrl() {
return _vui.mouse_scroll_focused_ctrl_id != 0;
}
VuiBool vui_has_text_box_focused() {
return _vui.input.focused_text_box.string != NULL;
}
VuiBool vui_ctrl_is_mouse_focused(VuiCtrlId ctrl_id) {
return _vui.mouse_focused_ctrl_id == ctrl_id;
}
VuiBool vui_ctrl_is_focused(VuiCtrlId ctrl_id) {
return _vui.windows[_vui.focused_window_id].focused_ctrl_id == ctrl_id;
}
VuiBool vui_ctrl_is_mouse_scroll_focused(VuiCtrlId ctrl_id) {
return _vui.mouse_scroll_focused_ctrl_id == ctrl_id;
}
void vui_ctrl_set_focused(VuiCtrlId ctrl_id) {
_VuiWindow* w = &_vui.windows[_vui.focused_window_id];
//
// remove focus from the currently focused control.
if (w->focused_ctrl_id) {
VuiCtrl* focused_ctrl = vui_ctrl_get(w->focused_ctrl_id);
focused_ctrl->state_flags &= ~VuiCtrlStateFlags_focused;
}
//
// if a control was supplied, then set it to be focus.
if (ctrl_id) {
VuiCtrl* ctrl = vui_ctrl_get(ctrl_id);
ctrl->state_flags |= VuiCtrlStateFlags_focused;
}
w->focused_ctrl_id = ctrl_id;
if (_vui.input.focused_text_box.string) {
_vui.input.focused_text_box.string = NULL;
_vui.input.focused_text_box.string_len = 0;
_vui.input.focused_text_box.string_cap = 0;
}
}