Change Effective Dart when "bad" code doesn't pass analysis #2580
Labels
a.effective-dart
Relates to the best practices explained in Effective Dart
dev.null-safety
Relates to transforming or migrating Dart code to sound null safety
e1-hours
Can complete in < 8 hours of normal, not dedicated, work
infra.structure
Relates to the tools that create dart.dev
p2-medium
Necessary but not urgent concern. Resolve when possible.
test.general
Relates to unit, integration, perf testing
Milestone
#2575 fixed the build, partly by removing test code that no longer passes analysis. Two occurrences were in Effective Dart:
Can we produce valid "bad" code for both of these rules, or should we alter/delete the rule?
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