Requirements common for all platforms:
-
C++ compiler
-
Python version 2.7
- Python Image Library
-
CMake version 2.8.11 or higher (tested with version 2.8.12.2)
Optional dependencies:
-
zlib 1.2.6 or higher
-
libpng
The GUI also dependends on:
- Qt version 5.2.1 or higher (tested with version 5.4.0 and 5.3.0; use the 6.1 release, if you must build with Qt4)
Qt will be required if -DENABLE_GUI=TRUE
is passed to CMake, and never used
if -DENABLE_GUI=FALSE
is passed instead. The implicit default is
-DENABLE_GUI=AUTO
, which will build the GUI if Qt is available.
If you have Qt in a non-standard directory, you'll need to set
-DCMAKE_PREFIX_PATH
.
The code also depends on snappy libraries, but the bundled sources are always used regardless of system availability, to make the wrapper shared-objects/DLL self contained, and to prevent symbol collisions when tracing.
Optional dependencies:
-
Xlib headers
-
libprocps (procps development libraries)
-
libdwarf
Build as:
cmake -H. -Bbuild -DCMAKE_BUILD_TYPE=RelWithDebInfo
make -C build
Other possible values for CMAKE_BUILD_TYPE
Debug
, Release
,
RelWithDebInfo
, and MinSizeRel
.
You can also build the 32-bits GL wrapper on a 64-bits distribution, provided you have a multilib gcc and 32-bits X11 libraries, by doing:
cmake \
-H. -Bbuild32 \
-DCMAKE_C_FLAGS=-m32 \
-DCMAKE_CXX_FLAGS=-m32 \
-DCMAKE_SYSTEM_LIBRARY_PATH=/usr/lib32 \
-DENABLE_GUI=FALSE
make -C build32 glxtrace
The /usr/lib32
refers to the path where the 32-bits shared objects are may
differ depending on the actual Linux distribution.
First install Qt through Homebrew like
brew install qt5
Then do:
cmake -H. -Bbuild -DCMAKE_BUILD_TYPE=RelWithDebInfo -DCMAKE_PREFIX_PATH=$(brew --prefix qt5)
make -C build
Android is no longer supported. See https://git.io/vH2gW for more information.
Additional requirements:
-
CMake 3.7 or later
-
Microsoft Visual Studio 2017 or later
-
Windows 10 SDK for D3D11.3 headers.
To build with Visual Studio first open a Command Prompt window (not Visual Studio Command Prompt window), change into the Apitrace source, and invoke CMake GUI as:
cmake-gui -H. -Bbuild -DCMAKE_PREFIX_PATH=C:\Qt\QtX.Y.Z\X.Y\msvc2015
and press the Configure button.
It will try to detect most required/optional dependencies automatically. When not found automatically, you can manually specify the location of the dependencies from the CMake GUI.
If the source/build/compiler/tools are spread across multiple drives, you might need to use absolute paths.
After you've successfully configured, you can start the build by opening the
generated build\apitrace.sln
solution file
Another option is to use the commandline to configure the project. First of all find out which generators are available on your system:
cmake --help
At the end of the output, choose a generator and start configuring the project:
cmake -H. -Bbuild -G "Visual Studio 15 2017" -DCMAKE_PREFIX_PATH=C:\Qt\QtX.Y.Z\X.Y\msvc2015
Note as off Qt version 5.9.1 there's no msvc2017
directory, only msvc2015
and msvc2017_64
, but msvc2015
should work as MSVC 2017 is binary backwards
compatible with MSVC 2015.
After you've successfully configured, you can start the build by invoking CMake as:
cmake --build build --config RelWithDebInfo
To run qapitrace, either ensure that C:\Qt\QtX.Y.Z\X.Y\msvc????\bin
is in the system path, or use
Qt's Windows deployment tool
to copy all necessary DLLs, like:
set Path=C:\Qt\QtX.Y.Z\X.Y\msvc2015\bin;%Path%
windeployqt build\qapitrace.exe
The steps to build 64-bits version are similar, but choosing Visual Studio xx
Win64 instead of Visual Studio xx, and using C:\Qt\QtX.Y.Z\X.Y\msvc2017_64
for Qt path.
Windows XP is no longer supported. If you need Windows XP support, your best bet is to try an old release (search for windows-xp branch upstream.)
Additional requirements:
-
MinGW-w64 (tested with mingw-w64's gcc version 4.9)
It's also possible to cross-compile Windows binaries from Linux with MinGW cross compilers.