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C4d Plugin, Textrures get placed in the wrong channels! #61

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nuxil opened this issue Oct 22, 2024 · 0 comments
Open

C4d Plugin, Textrures get placed in the wrong channels! #61

nuxil opened this issue Oct 22, 2024 · 0 comments

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@nuxil
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nuxil commented Oct 22, 2024

Hello.

I am using C4D R18 and R22.
And plugin version: .v2023.1.10
The latest build is broken so this is only valid for 2023.1.10 and possible earlyer.
cant test the latest version.

When i export a model from daz to c4d using the bridge plugin, "Send to Cinema 4D"
The model is exported fine. but the channels with the textures is a bit messed up, i think?
CINEMA_4D_DWLYYhzgyQ

As you can see the "Color" texture is somehow in the Luminance channel's shader.
and some are in the Reflectance channel.
This happens in both R18 and R22. "dont have the newest R2X version"
The exporter in Daz dont have any options that would cause/solve this as far as i see.
The importer only have the option to convert materials to Redshift, Octane etc"

If i use the export option "Not the Bridge" in Daz and export the file to a fbx file, things turns out a bit better.
Still some small issues.
woman

This happends both in R18 and R22.
Im not sure whats going on here.
I see the textrue is placed under a SubSurface Scattering Shader when using the Bridge. im not sure why this is.

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