Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[Feature Request] Smell sense #63

Open
ZhornLegacy opened this issue Nov 29, 2023 · 1 comment
Open

[Feature Request] Smell sense #63

ZhornLegacy opened this issue Nov 29, 2023 · 1 comment

Comments

@ZhornLegacy
Copy link

Like hearing as an inaccurate sense (not negating the disadvantage of unseen),
only not tied to deafened/inaudible

Possibly have a 'scentless' effect similar to inaudible as a counter
Similarly, creatures with the Stench feature (or similar) always register to this sense (invisible, hidden, and inaudible to a blind/deaf token... but they can SMELL you)

Justification: Keen Hearing as a feature exists in the game, and so does Keen Smell

@dev7355608
Copy link
Owner

I thought about adding the smell sense, but I feel like this would have to be a vague sense, that doesn't reveal the location of the smelled token: you only that that something is within range. But this is probably difficult to implement considering the UI/UX around it etc.

@dev7355608 dev7355608 changed the title [Feature request] Smell sense [Feature Request] Smell sense Oct 10, 2024
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants