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Like hearing as an inaccurate sense (not negating the disadvantage of unseen),
only not tied to deafened/inaudible
Possibly have a 'scentless' effect similar to inaudible as a counter
Similarly, creatures with the Stench feature (or similar) always register to this sense (invisible, hidden, and inaudible to a blind/deaf token... but they can SMELL you)
Justification: Keen Hearing as a feature exists in the game, and so does Keen Smell
The text was updated successfully, but these errors were encountered:
I thought about adding the smell sense, but I feel like this would have to be a vague sense, that doesn't reveal the location of the smelled token: you only that that something is within range. But this is probably difficult to implement considering the UI/UX around it etc.
dev7355608
changed the title
[Feature request] Smell sense
[Feature Request] Smell sense
Oct 10, 2024
Like hearing as an inaccurate sense (not negating the disadvantage of unseen),
only not tied to deafened/inaudible
Possibly have a 'scentless' effect similar to inaudible as a counter
Similarly, creatures with the Stench feature (or similar) always register to this sense (invisible, hidden, and inaudible to a blind/deaf token... but they can SMELL you)
Justification: Keen Hearing as a feature exists in the game, and so does Keen Smell
The text was updated successfully, but these errors were encountered: