Releases: dev7355608/vision-5e
Releases · dev7355608/vision-5e
Version 2.3.1
- Fixed a bug that caused the detection filter effects to not show up at all or randomly vanish in combination with other modules.
- Added missing Blood Sense NPC feat detection that should have been included in v2.3.0.
Version 2.3.0
- Added Blood Sense detection mode: A creature with Blood Sense can sense the location of any creature with blood within range.
- Detects PC/NPC actors that are not constructs, elementals, oozes, plants, undead, or objects (e.g. Item Piles), and any actor that has is bleeding.
- Cannot detect actors that are ethereal (from the the material plane), petrified and not bleeding, or immune to bleeding.
- Does not reveal the identity of detected tokens.
- Disabled while defeated (dead), petrified, or unconscious.
- Is not restricted by walls or blocked by darkness sources.
- Verified compatibility with dnd5e 3.2.1.
Version 2.2.0
- Added the Life Sense detection mode: A creature with Life Sense can sense the location of any creature within range, unless that creature's type is construct or undead.
- Detects PC/NPC actors that are not objects (e.g. Item Piles), undead, or constructs.
- Cannot detect actors that are defeated (dead), ethereal (from the the material plane unless the
Etherealness
* NPC feat says otherwise), or petrified. - Does not reveal the identity of detected tokens.
- Disabled while defeated (dead), petrified, or unconscious.
- Is not restricted by walls or blocked by darkness sources.
- Configured automatically for NPC actors that have the
Life Sense
* feat.
- Fixed data preparation of group/vehicle tokens.
- Fixed Blindsense detecting defeated (dead) tokens.
- Condition immunities are now taken into account in detection modes.
Version 2.1.0
- Now, while a player does have any owned nonhidden Tokens with vision that are defeated (dead), petrified, or unconscious in the current scene, tokens with vision owned by other players become a source of vision for this player if they have limited permission over the token's actor. This behavior aims to prevent players from missing out on all the fun if their character dies, is knocked unconscious, or is petrified, which are all conditions that make the token not perceive anything and are likely to affect the character more than one round of combat.
- Magical tattoos (TCoE) are now detected by Detect Magic.
- Ethereal tokens no longer ignore darkness sources. The ethereal plane is no longer illuminated and light on the material plane can be perceived by ethereal tokens.
- Fixed a bug that revealed the entire scene.
Version 2.0.0
- Updated for V12.
- Version 2.0.0+ is V12 only. Last version for V11 is 1.14.3.
Version 1.14.3
- Fixed compatibility issue with the Limits module.
- Updated compatibility with the Stealthy module (v3.14+).
- Verified compatibility with dnd5e 3.1.2.
Version 1.14.2
- Fixed canvas crashing when summoning creatures.
- Improved detection of creatures that are visible on the material plane while ethereal: now the condition is undead with the traits Incorporeal Movement and Etherealness.
- Removed feature introduced in 1.14.0 that makes tokens visible to non-GM owners regardless of vision. This feature is now available as a small, separate module: Reveal Observable Tokens.
- Verified compatibility with dnd5e 3.1.1.
Version 1.14.1
- Tokens with and without vision are now visible to their non-GM owners always.
- Fixed targeting of secret tokens not being prevented.
- Fixed the tooltip (elevation) of secret tokens not being hidden.
Version 1.14.0
- Hovering, Petrified, Sleeping, and Unconscious statuses are now handled by the detection modes.
- Tokens without vision are now visible to their non-GM owners always.
- The detection range is now limited to 60 feet while ethereal.
- The ethereal plane is now illuminated.
- Ethereal undead NPCs (ghosts) are now visible on the material plane. I made the assumption that there are no undead creatures that can shift into the ethereal plane without being visible from the material plane.
- Ethereal tokens are now given the same shader that tokens get when they are invisible.
- Fixed the light source of the token not being updated when the token is given the given the Ethereal status.
- Fixed Divine Sense detection of burrowing/ethereal tokens.
- Fixed Detect Magic and Divine Sense not being disabled while burrowing.
- Restricted Blind Senses feat detection to NPC actors.
- Added Portuguese (Brazil) translation: Portuguese (Brazil) feats and effects are now detected by the automation.
- Improved Spanish detection of Eldritch Invocation feat.
- Verified compatibility with dnd5e 3.1.0.
- Added a fix for bars, effects, and nameplates of secret tokens being visible (core bug).
Version 1.13.0
- Updated for dnd5e 3.0.x.
- Improved: Visual effects (like desaturation) of Darkvision and Devil's Sight are now suppressed while Global Illumination is enabled.
- Improved: The Default Hearing Range setting now supports formulas.
- Changed: The Default Hearing Range has been changed from flat 30 feet to 15 + 2.5 * (Passive Perception - 10) feet (
15 + 2.5 * (@skills.prc.passive - 10)
). - Fixed: Ethereal tokens emitting light into the material plane.
- Fixed: Light sources are no longer visible while ethereal.
- Fixed: Effects named
Sense Magic
didn't give the actor Detect Magic. - Fixed: Blindsense is no longer able to detect token that aren't creatures.