forked from sidgtl/ping-pong
-
Notifications
You must be signed in to change notification settings - Fork 0
/
server.js
103 lines (81 loc) · 2.67 KB
/
server.js
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
var
path = require('path'),
net = require('net'),
chalk = require('chalk'),
jade = require('jade'),
serveStatic = require('serve-static'),
environment = process.env.NODE_ENV = process.env.NODE_ENV || 'development',
app = require('./app.js'),
cardReader = require('./lib/cardReader'),
leaderboard = require('./lib/leaderboard');
getConfig = require('./config');
config = getConfig[environment];
settings = getConfig.global;
app.set('settings', settings);
app.engine('jade', jade.__express);
app.use(serveStatic('./ui/public'));
app.locals.config = config;
app.locals.settings = settings;
_ = require('underscore');
io = require('socket.io')({
transports: ['websocket']
});
moment = require('moment');
//spark = require('sparknode');
//core = new spark.Core(settings.sparkCore);
gameController = require('./classes/gameController');
game = {};
player = {};
// Setup socketio
io = io.listen(config.wsPort);
console.log(chalk.green('Websocket Server: Listening on port ' + config.wsPort));
app.get('/', function(req, res) {
delete require.cache[path.resolve('./versions/js.json')];
delete require.cache[path.resolve('./versions/css.json')];
res.render('home.jade', {
title: 'Ping Pong',
metaDesc: 'Ping Pong',
JSVersions: require('./versions/js'),
CSSVersions: require('./versions/css')
});
});
app.get('/leaderboard', function(req, res) {
// This could use a streaming response instead
leaderboard.get(10)
.then(function(players) {
res.json(players.toJSON());
});
});
app.listen(config.clientPort);
console.log(chalk.green('Web Server: Listening on port ' + config.clientPort));
game = new gameController();
game.feelersPingReceived();
io.sockets.on('connection', function(client) {
game.reset();
game.clientJoined();
cardReader.connectionStatus();
client.on('fakeScored', game.feelerPressed); // Fake score event for easier testing
});
//core.on('scored', game.feelerPressed);
//core.on('ping', game.feelersPingReceived);
//core.on('batteryLow', game.batteryLow);
//core.on('online', function() {
// game.feelersOnline();
// game.feelerStatus();
// game.feelersPingReceived();
//});
cardReader.on('read', function(data) {
console.log('New read', data);
game.addPlayerByRfid(data.rfid);
});
cardReader.on('press', function(data) {
console.log('Player ' + data.player + ' press');
game.feelerPressed(data.player);
});
cardReader.on('err', game.cardReadError);
cardReader.on('connect', function() {
io.sockets.emit('cardReader.connect');
});
cardReader.on('disconnect', function() {
io.sockets.emit('cardReader.disconnect');
});