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LIFX (2.0 protocol) control node for Node-RED

published at npm

With this node you can control LIFX light bulbs that has firmware v2.0 using Node-RED. The module is mostly a wrapper for unofficial (but great) node-lifx library.

Firmware Compatibility

This node depends on node-lifx library version 0.6.0, which should be compatible with the latest versions of LIFX firmware (2.0 was tested).

If you use older versions of firmware, just use node-red-contrib-lifx instead (the library I've used/forked to do this one).

Installation

You can install latest release from npm. In your Node-RED directory run:

npm install node-red-contrib-lifx2

Alternatively you can clone repository into nodes/ directory and install npm dependencies manually:

cd path/to/node-red/
cd nodes
git clone https://github.com/diegopamio/node-red-contrib-lifx2
cd node-red-contrib-lifx2
npm install

Once you restart Node-RED server, there should be a lifx node available in the nodes palette under output category.

output > lifx

Usage

On every received message node sends commands to the light specified in "lightLabel" field.

Initial configuration can be set through node's configuration options. Node will send initial configuration to light bulbs each time the graph is deployed.

lifx node configuration example

Parameters

Both initial configuration and message works with the following parameters, which are passed to node-lifx library:

  • on (bool) – whether the light should be on, or off; true by default
  • hue (uint16) – primary color of light; 0xCC15 by default
  • saturation (uint16) – “how much of color” to use, generally 0x0000 for white and 0xFFFF for full color; 0xFFFF by default
  • luminance (uint16) – light intensity; 0x8000 by default
  • whiteColor (uint16) – color temperature (?); 0x0000 by default
  • fadeTime (uint32) – how quickly the new state should be changed, 0 causes an immediate change, maximum is 0xFFFFFFFF; 0x0513 by default

Numbers can be passed as strings too.

Input

Node expects a message with the following structure:

{
    payload: {
        on: true,
        hue: 0xCC15,
        // etc…
    }
}

msg.payload is an object with none, some, or all parameters. Input parameters are stored and merged with previously passed parameters (or defaults) and then sent to light bulbs.

Therefore you can change only one parameter in the payload and the rest will be remembered and resent.

Output

On received message node sends a payload with its current stored state. E.g.:

{
    payload: {
        on: true,
        hue: '0xCC15',
        saturation: '0xFFFF',
        luminance: '0x8000',
        whiteColor: '',
        fadeTime: '0x0513'
    }
}

TODO

  • Expose more LIFX functions as standalone nodes (e.g. waveform, relative and absolute dim)
  • Allow targeting of individual bulbs instead of the whole mesh (i.e. through configuration node?)
  • Connection sharing for multiple nodes (especially on close; there'll probably have to be a global connection singleton)

See also

  • lifx-alert (Node-RED) lets you set red, green or orange color.
  • [node-red-contrib-lifx] (Node-RED) the 1.x version.
  • hue (Node-RED) for Phillips Hue.