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console.cpp
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console.cpp
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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "deskadv/deskadv.h"
#include "deskadv/console.h"
namespace Deskadv {
DeskadvConsole::DeskadvConsole(DeskadvEngine *vm) : GUI::Debugger(), _vm(vm) {
registerCmd("viewPalette", WRAP_METHOD(DeskadvConsole, cmdViewPalette));
registerCmd("drawStartup", WRAP_METHOD(DeskadvConsole, cmdDrawStartup));
registerCmd("drawTile", WRAP_METHOD(DeskadvConsole, cmdDrawTile));
registerCmd("drawWeapon", WRAP_METHOD(DeskadvConsole, cmdDrawWeapon));
registerCmd("drawWeaponPower", WRAP_METHOD(DeskadvConsole, cmdDrawWeaponPower));
registerCmd("eraseInventoryItem", WRAP_METHOD(DeskadvConsole, cmdEraseInventoryItem));
registerCmd("drawInventoryItem", WRAP_METHOD(DeskadvConsole, cmdDrawInventoryItem));
registerCmd("drawDirectionArrows", WRAP_METHOD(DeskadvConsole, cmdDrawDirectionArrows));
registerCmd("drawHealthMeter", WRAP_METHOD(DeskadvConsole, cmdDrawHealthMeter));
registerCmd("changeCursor", WRAP_METHOD(DeskadvConsole, cmdChangeCursor));
registerCmd("listSounds", WRAP_METHOD(DeskadvConsole, cmdListSounds));
registerCmd("playSound", WRAP_METHOD(DeskadvConsole, cmdPlaySound));
registerCmd("stopSound", WRAP_METHOD(DeskadvConsole, cmdStopSound));
registerCmd("drawZone", WRAP_METHOD(DeskadvConsole, cmdDrawZone));
}
DeskadvConsole::~DeskadvConsole() {
}
bool DeskadvConsole::cmdViewPalette(int argc, const char **argv) {
_vm->_gfx->viewPalette();
return false;
}
bool DeskadvConsole::cmdDrawStartup(int argc, const char **argv) {
_vm->_gfx->drawStartup();
return false;
}
bool DeskadvConsole::cmdDrawTile(int argc, const char **argv) {
if (argc != 4) {
debugPrintf("Usage: drawTile <ref> <x> <y>\n");
return true;
}
uint32 ref = atoi(argv[1]);
uint8 x = atoi(argv[2]);
uint8 y = atoi(argv[3]);
_vm->_gfx->drawTile(ref, x, y);
return false;
}
bool DeskadvConsole::cmdDrawWeapon(int argc, const char **argv) {
if (argc != 2) {
debugPrintf("Usage: drawWeapon <ref>\n");
return true;
}
uint32 ref = atoi(argv[1]);
_vm->_gfx->drawWeapon(ref);
return false;
}
bool DeskadvConsole::cmdDrawWeaponPower(int argc, const char **argv) {
if (argc != 2) {
debugPrintf("Usage: drawWeaponPower <level>\n");
return true;
}
uint8 level = atoi(argv[1]);
_vm->_gfx->drawWeaponPower(level);
return false;
}
bool DeskadvConsole::cmdEraseInventoryItem(int argc, const char **argv) {
if (argc != 2) {
debugPrintf("Usage: eraseInventoryItem <slot num>\n");
return true;
}
uint slot = atoi(argv[1]);
_vm->_gfx->eraseInventoryItem(slot);
return false;
}
bool DeskadvConsole::cmdDrawInventoryItem(int argc, const char **argv) {
if (argc != 3) {
debugPrintf("Usage: drawInventoryItem <slot num> <icon ref>\n");
return true;
}
uint slot = atoi(argv[1]);
uint32 iconRef = atoi(argv[2]);
_vm->_gfx->drawInventoryItem(slot, iconRef, _vm->_resource->getTileName(iconRef));
return false;
}
bool DeskadvConsole::cmdDrawDirectionArrows(int argc, const char **argv) {
if (argc != 5) {
debugPrintf("Usage: drawDirectionArrows <left> <up> <right> <down>\n");
return true;
}
uint8 left = atoi(argv[1]);
uint8 up = atoi(argv[2]);
uint8 right = atoi(argv[3]);
uint8 down = atoi(argv[4]);
_vm->_gfx->drawDirectionArrows(left, up, right, down);
return false;
}
bool DeskadvConsole::cmdDrawHealthMeter(int argc, const char **argv) {
if (argc != 2) {
debugPrintf("Usage: drawHealthMeter <level>\n");
return true;
}
uint level = atoi(argv[1]);
_vm->_gfx->drawHealthMeter(level);
return false;
}
bool DeskadvConsole::cmdChangeCursor(int argc, const char **argv) {
if (argc != 2) {
debugPrintf("changeCursor <id>\n");
return true;
}
uint id = atoi(argv[1]);
_vm->_gfx->changeCursor(id);
_vm->_gfx->updateScreen();
return true;
}
bool DeskadvConsole::cmdListSounds(int argc, const char **argv) {
if (argc != 1) {
debugPrintf("listSounds\n");
return true;
}
for (int i = 0; i < _vm->_resource->getSoundCount(); i++)
debugPrintf("Sound %d: \"%s\"\n", i, _vm->_resource->getSoundFilename(i));
return true;
}
bool DeskadvConsole::cmdPlaySound(int argc, const char **argv) {
if (argc != 2) {
debugPrintf("playSound <ref>\n");
return true;
}
uint32 ref = atoi(argv[1]);
debugPrintf("Playing Sound %d...\n", ref);
_vm->_snd->playSound(ref);
return false;
}
bool DeskadvConsole::cmdStopSound(int argc, const char **argv) {
if (argc != 1) {
debugPrintf("stopSound\n");
return true;
}
debugPrintf("Stopping Sound\n");
_vm->_snd->stopSFX();
_vm->_snd->stopMID();
return true;
}
bool DeskadvConsole::cmdDrawZone(int argc, const char **argv) {
if (argc != 2) {
debugPrintf("drawZone <num = 0 to %d>\n", _vm->_resource->getZoneCount());
return true;
}
uint16 num = atoi(argv[1]);
if (num >= _vm->_resource->getZoneCount()) {
debugPrintf("zone num must be in range 0 to %d\n", _vm->_resource->getZoneCount());
return true;
}
// TODO: Add Support to scroll Zone.
if (num < _vm->_resource->getZoneCount()) {
ZONE *z = _vm->_resource->getZone(num);
for (uint y = 0; y < 9; y++) {
for (uint x = 0; x < 9; x++) {
for (uint layer = 0; layer < 3; layer++) {
uint16 tileRef = z->tiles[layer][(y*z->width)+x];
if (tileRef != 0xFFFF)
_vm->_gfx->drawTile(tileRef, x, y);
}
}
}
}
return false;
}
} // End of namespace Deskadv