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lightExample.html
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lightExample.html
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<html>
<head>
<title>My first Three.js app</title>
<style>
body { margin: 0; }
canvas { width: 100%; height: 100% }
</style>
</head>
<body>
<script src="js/three.min.js"></script>
<script>
var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera(45, window.innerWidth, window.innerHeight, 0.1, 10000);
var renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
var cubeGeometry = new THREE.CubeGeometry(100, 100, 100);
var cubeMaterial = new THREE.MeshLambertMaterial({ color: 0x1ec876 });
var cube = new THREE.Mesh(cubeGeometry, cubeMaterial);
cube.rotation.y = Math.PI * 45 / 180;
scene.add(cube);
camera.position.y = 160;
camera.position.z = 400;
scene.add(camera);
renderer.render(scene, camera);
</script>
</body>
</html>