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standard_surface_default.mtlx
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standard_surface_default.mtlx
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<?xml version="1.0"?>
<materialx version="1.38" colorspace="lin_rec709">
<standard_surface name="SR_default" type="surfaceshader">
<input name="base" type="float" value="1.0" />
<input name="base_color" type="color3" value="0.8, 0.8, 0.8" />
<input name="diffuse_roughness" type="float" value="0" />
<input name="specular" type="float" value="1" />
<input name="specular_color" type="color3" value="1, 1, 1" />
<input name="specular_roughness" type="float" value="0.2" />
<input name="specular_IOR" type="float" value="1.5" />
<input name="specular_anisotropy" type="float" value="0" />
<input name="specular_rotation" type="float" value="0" />
<input name="metalness" type="float" value="0" />
<input name="transmission" type="float" value="0" />
<input name="transmission_color" type="color3" value="1, 1, 1" />
<input name="transmission_depth" type="float" value="0" />
<input name="transmission_scatter" type="color3" value="0, 0, 0" />
<input name="transmission_scatter_anisotropy" type="float" value="0" />
<input name="transmission_dispersion" type="float" value="0" />
<input name="transmission_extra_roughness" type="float" value="0" />
<input name="subsurface" type="float" value="0" />
<input name="subsurface_color" type="color3" value="1, 1, 1" />
<input name="subsurface_radius" type="color3" value="1, 1, 1" />
<input name="subsurface_scale" type="float" value="1" />
<input name="subsurface_anisotropy" type="float" value="0" />
<input name="sheen" type="float" value="0" />
<input name="sheen_color" type="color3" value="1, 1, 1" />
<input name="sheen_roughness" type="float" value="0.3" />
<input name="thin_walled" type="boolean" value="false" />
<input name="coat" type="float" value="0" />
<input name="coat_color" type="color3" value="1, 1, 1" />
<input name="coat_roughness" type="float" value="0.1" />
<input name="coat_anisotropy" type="float" value="0.0" />
<input name="coat_rotation" type="float" value="0.0" />
<input name="coat_IOR" type="float" value="1.5" />
<input name="coat_affect_color" type="float" value="0" />
<input name="coat_affect_roughness" type="float" value="0" />
<input name="thin_film_thickness" type="float" value="0" />
<input name="thin_film_IOR" type="float" value="1.5" />
<input name="emission" type="float" value="0" />
<input name="emission_color" type="color3" value="1, 1, 1" />
<input name="opacity" type="color3" value="1, 1, 1" />
</standard_surface>
<surfacematerial name="Default" type="material">
<input name="surfaceshader" type="surfaceshader" nodename="SR_default" />
</surfacematerial>
</materialx>