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standard_surface_thin_film.mtlx
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standard_surface_thin_film.mtlx
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<?xml version="1.0"?>
<materialx version="1.38" colorspace="lin_rec709">
<standard_surface name="SR_thin_film" type="surfaceshader">
<input name="base" type="float" value="0.0" />
<input name="base_color" type="color3" value="1, 1, 1" />
<input name="diffuse_roughness" type="float" value="0" />
<input name="specular" type="float" value="1" />
<input name="specular_color" type="color3" value="1, 1, 1" />
<input name="specular_roughness" type="float" value="0.02" />
<input name="specular_IOR" type="float" value="2.5" />
<input name="specular_anisotropy" type="float" value="0" />
<input name="specular_rotation" type="float" value="0" />
<input name="metalness" type="float" value="0" />
<input name="thin_film_thickness" type="float" value="550" />
<input name="thin_film_IOR" type="float" value="1.5" />
</standard_surface>
<surfacematerial name="ThinFilm" type="material">
<input name="surfaceshader" type="surfaceshader" nodename="SR_thin_film" />
</surfacematerial>
</materialx>