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usd_preview_surface_brass_tiled.mtlx
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usd_preview_surface_brass_tiled.mtlx
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<?xml version="1.0"?>
<materialx version="1.38" colorspace="lin_rec709">
<nodegraph name="NG_brass1" fileprefix="../../../Images/">
<tiledimage name="image_color" type="color3">
<input name="file" type="filename" value="brass_color.jpg" colorspace="srgb_texture" />
<input name="uvtiling" type="vector2" value="1.0, 1.0" />
</tiledimage>
<tiledimage name="image_roughness" type="float">
<input name="file" type="filename" value="brass_roughness.jpg" colorspace="srgb_texture" />
<input name="uvtiling" type="vector2" value="1.0, 1.0" />
</tiledimage>
<output name="out_color" type="color3" nodename="image_color" />
<output name="out_roughness" type="float" nodename="image_roughness" />
</nodegraph>
<UsdPreviewSurface name="SR_brass1" type="surfaceshader">
<input name="diffuseColor" type="color3" nodegraph="NG_brass1" output="out_color" />
<input name="useSpecularWorkflow" type="integer" value="0" />
<input name="specularColor" type="color3" value="0, 0, 0" />
<input name="metallic" type="float" value="1" />
<input name="roughness" type="float" nodegraph="NG_brass1" output="out_roughness" />
</UsdPreviewSurface>
<surfacematerial name="USD_Tiled_Brass" type="material">
<input name="surfaceshader" type="surfaceshader" nodename="SR_brass1" />
</surfacematerial>
</materialx>