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Cargo.toml
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Cargo.toml
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[package]
name = "bevy"
version = "0.11.0-dev"
edition = "2021"
categories = ["game-engines", "graphics", "gui", "rendering"]
description = "A refreshingly simple data-driven game engine and app framework"
exclude = ["assets/", "tools/", ".github/", "crates/", "examples/wasm/assets/"]
homepage = "https://bevyengine.org"
keywords = ["game", "engine", "gamedev", "graphics", "bevy"]
license = "MIT OR Apache-2.0"
readme = "README.md"
repository = "https://github.com/bevyengine/bevy"
rust-version = "1.67.0"
[workspace]
exclude = [
"benches",
"crates/bevy_ecs_compile_fail_tests",
"crates/bevy_reflect_compile_fail_tests",
]
members = [
"crates/*",
"examples/mobile",
"tools/ci",
"tools/build-templated-pages",
"tools/build-wasm-example",
"errors",
]
[features]
default = [
"animation",
"bevy_asset",
"bevy_audio",
"bevy_gilrs",
"bevy_scene",
"bevy_winit",
"bevy_core_pipeline",
"bevy_pbr",
"bevy_gltf",
"bevy_render",
"bevy_sprite",
"bevy_text",
"bevy_ui",
"png",
"hdr",
"ktx2",
"zstd",
"vorbis",
"x11",
"filesystem_watcher",
"bevy_gizmos",
"android_shared_stdcxx",
"tonemapping_luts",
]
# Force dynamic linking, which improves iterative compile times
dynamic_linking = ["bevy_dylib", "bevy_internal/dynamic_linking"]
# Provides animation functionality
bevy_animation = ["bevy_internal/bevy_animation"]
# Provides asset functionality
bevy_asset = ["bevy_internal/bevy_asset"]
# Provides audio functionality
bevy_audio = ["bevy_internal/bevy_audio"]
# Provides cameras and other basic render pipeline features
bevy_core_pipeline = ["bevy_internal/bevy_core_pipeline", "bevy_asset", "bevy_render"]
# Plugin for dynamic loading (using [libloading](https://crates.io/crates/libloading))
bevy_dynamic_plugin = ["bevy_internal/bevy_dynamic_plugin"]
# Adds gamepad support
bevy_gilrs = ["bevy_internal/bevy_gilrs"]
# [glTF](https://www.khronos.org/gltf/) support
bevy_gltf = ["bevy_internal/bevy_gltf", "bevy_asset", "bevy_scene", "bevy_pbr"]
# Adds PBR rendering
bevy_pbr = ["bevy_internal/bevy_pbr", "bevy_asset", "bevy_render", "bevy_core_pipeline"]
# Provides rendering functionality
bevy_render = ["bevy_internal/bevy_render"]
# Provides scene functionality
bevy_scene = ["bevy_internal/bevy_scene", "bevy_asset"]
# Provides sprite functionality
bevy_sprite = ["bevy_internal/bevy_sprite", "bevy_render", "bevy_core_pipeline"]
# Provides text functionality
bevy_text = ["bevy_internal/bevy_text"]
# A custom ECS-driven UI framework
bevy_ui = ["bevy_internal/bevy_ui", "bevy_core_pipeline", "bevy_text", "bevy_sprite"]
# winit window and input backend
bevy_winit = ["bevy_internal/bevy_winit"]
# Adds support for rendering gizmos
bevy_gizmos = ["bevy_internal/bevy_gizmos"]
# Tracing support, saving a file in Chrome Tracing format
trace_chrome = ["trace", "bevy_internal/trace_chrome"]
# Tracing support, exposing a port for Tracy
trace_tracy = ["trace", "bevy_internal/trace_tracy"]
# Tracing support
trace = ["bevy_internal/trace"]
# Save a trace of all wgpu calls
wgpu_trace = ["bevy_internal/wgpu_trace"]
# EXR image format support
exr = ["bevy_internal/exr"]
# HDR image format support
hdr = ["bevy_internal/hdr"]
# PNG image format support
png = ["bevy_internal/png"]
# TGA image format support
tga = ["bevy_internal/tga"]
# JPEG image format support
jpeg = ["bevy_internal/jpeg"]
# BMP image format support
bmp = ["bevy_internal/bmp"]
# WebP image format support
webp = ["bevy_internal/webp"]
# Basis Universal compressed texture support
basis-universal = ["bevy_internal/basis-universal"]
# DDS compressed texture support
dds = ["bevy_internal/dds"]
# KTX2 compressed texture support
ktx2 = ["bevy_internal/ktx2"]
# For KTX2 supercompression
zlib = ["bevy_internal/zlib"]
# For KTX2 supercompression
zstd = ["bevy_internal/zstd"]
# FLAC audio format support
flac = ["bevy_internal/flac"]
# MP3 audio format support
mp3 = ["bevy_internal/mp3"]
# OGG/VORBIS audio format support
vorbis = ["bevy_internal/vorbis"]
# WAV audio format support
wav = ["bevy_internal/wav"]
# MP3 audio format support (through minimp3)
minimp3 = ["bevy_internal/minimp3"]
# AAC audio format support (through symphonia)
symphonia-aac = ["bevy_internal/symphonia-aac"]
# AAC, FLAC, MP3, MP4, OGG/VORBIS, and WAV audio formats support (through symphonia)
symphonia-all = ["bevy_internal/symphonia-all"]
# FLAC audio format support (through symphonia)
symphonia-flac = ["bevy_internal/symphonia-flac"]
# MP4 audio format support (through symphonia)
symphonia-isomp4 = ["bevy_internal/symphonia-isomp4"]
# OGG/VORBIS audio format support (through symphonia)
symphonia-vorbis = ["bevy_internal/symphonia-vorbis"]
# WAV audio format support (through symphonia)
symphonia-wav = ["bevy_internal/symphonia-wav"]
# Enable watching file system for asset hot reload
filesystem_watcher = ["bevy_internal/filesystem_watcher"]
# Enable serialization support through serde
serialize = ["bevy_internal/serialize"]
# Wayland display server support
wayland = ["bevy_internal/wayland"]
# X11 display server support
x11 = ["bevy_internal/x11"]
# Enable rendering of font glyphs using subpixel accuracy
subpixel_glyph_atlas = ["bevy_internal/subpixel_glyph_atlas"]
# Enable systems that allow for automated testing on CI
bevy_ci_testing = ["bevy_internal/bevy_ci_testing"]
# Enable the "debug asset server" for hot reloading internal assets
debug_asset_server = ["bevy_internal/debug_asset_server"]
# Enable animation support, and glTF animation loading
animation = ["bevy_internal/animation", "bevy_animation"]
# Enable using a shared stdlib for cxx on Android
android_shared_stdcxx = ["bevy_internal/android_shared_stdcxx"]
# Enable detailed trace event logging. These trace events are expensive even when off, thus they require compile time opt-in
detailed_trace = ["bevy_internal/detailed_trace"]
# Include tonemapping Look Up Tables KTX2 files
tonemapping_luts = ["bevy_internal/tonemapping_luts"]
# Enable AccessKit on Unix backends (currently only works with experimental screen readers and forks.)
accesskit_unix = ["bevy_internal/accesskit_unix"]
# Enable assertions to check the validity of parameters passed to glam
glam_assert = ["bevy_internal/glam_assert"]
[dependencies]
bevy_dylib = { path = "crates/bevy_dylib", version = "0.11.0-dev", default-features = false, optional = true }
bevy_internal = { path = "crates/bevy_internal", version = "0.11.0-dev", default-features = false }
[target.'cfg(target_arch = "wasm32")'.dependencies]
bevy_internal = { path = "crates/bevy_internal", version = "0.11.0-dev", default-features = false, features = [
"webgl",
] }
[dev-dependencies]
anyhow = "1.0.4"
rand = "0.8.0"
ron = "0.8.0"
serde = { version = "1", features = ["derive"] }
bytemuck = "1.7"
# Needed to poll Task examples
futures-lite = "1.11.3"
crossbeam-channel = "0.5.0"
[[example]]
name = "hello_world"
path = "examples/hello_world.rs"
[package.metadata.example.hello_world]
hidden = true
# 2D Rendering
[[example]]
name = "bloom_2d"
path = "examples/2d/bloom_2d.rs"
[package.metadata.example.bloom_2d]
name = "2D Bloom"
description = "Illustrates bloom post-processing in 2d"
category = "2D Rendering"
wasm = false
[[example]]
name = "move_sprite"
path = "examples/2d/move_sprite.rs"
[package.metadata.example.move_sprite]
name = "Move Sprite"
description = "Changes the transform of a sprite"
category = "2D Rendering"
wasm = true
[[example]]
name = "rotation"
path = "examples/2d/rotation.rs"
[package.metadata.example.rotation]
name = "2D Rotation"
description = "Demonstrates rotating entities in 2D with quaternions"
category = "2D Rendering"
wasm = true
[[example]]
name = "mesh2d"
path = "examples/2d/mesh2d.rs"
[package.metadata.example.mesh2d]
name = "Mesh 2D"
description = "Renders a 2d mesh"
category = "2D Rendering"
wasm = true
[[example]]
name = "mesh2d_manual"
path = "examples/2d/mesh2d_manual.rs"
[package.metadata.example.mesh2d_manual]
name = "Manual Mesh 2D"
description = "Renders a custom mesh \"manually\" with \"mid-level\" renderer apis"
category = "2D Rendering"
wasm = true
[[example]]
name = "mesh2d_vertex_color_texture"
path = "examples/2d/mesh2d_vertex_color_texture.rs"
[package.metadata.example.mesh2d_vertex_color_texture]
name = "Mesh 2D With Vertex Colors"
description = "Renders a 2d mesh with vertex color attributes"
category = "2D Rendering"
wasm = true
[[example]]
name = "2d_shapes"
path = "examples/2d/2d_shapes.rs"
[package.metadata.example.2d_shapes]
name = "2D Shapes"
description = "Renders a rectangle, circle, and hexagon"
category = "2D Rendering"
wasm = true
[[example]]
name = "2d_gizmos"
path = "examples/2d/2d_gizmos.rs"
[package.metadata.example.2d_gizmos]
name = "2D Gizmos"
description = "A scene showcasing 2D gizmos"
category = "2D Rendering"
wasm = true
[[example]]
name = "sprite"
path = "examples/2d/sprite.rs"
[package.metadata.example.sprite]
name = "Sprite"
description = "Renders a sprite"
category = "2D Rendering"
wasm = true
[[example]]
name = "sprite_flipping"
path = "examples/2d/sprite_flipping.rs"
[package.metadata.example.sprite_flipping]
name = "Sprite Flipping"
description = "Renders a sprite flipped along an axis"
category = "2D Rendering"
wasm = true
[[example]]
name = "sprite_sheet"
path = "examples/2d/sprite_sheet.rs"
[package.metadata.example.sprite_sheet]
name = "Sprite Sheet"
description = "Renders an animated sprite"
category = "2D Rendering"
wasm = true
[[example]]
name = "text2d"
path = "examples/2d/text2d.rs"
[package.metadata.example.text2d]
name = "Text 2D"
description = "Generates text in 2D"
category = "2D Rendering"
wasm = true
[[example]]
name = "texture_atlas"
path = "examples/2d/texture_atlas.rs"
[package.metadata.example.texture_atlas]
name = "Texture Atlas"
description = "Generates a texture atlas (sprite sheet) from individual sprites"
category = "2D Rendering"
wasm = true
[[example]]
name = "transparency_2d"
path = "examples/2d/transparency_2d.rs"
[package.metadata.example.transparency_2d]
name = "Transparency in 2D"
description = "Demonstrates transparency in 2d"
category = "2D Rendering"
wasm = true
[[example]]
name = "pixel_perfect"
path = "examples/2d/pixel_perfect.rs"
[package.metadata.example.pixel_perfect]
name = "Pixel Perfect"
description = "Demonstrates pixel perfect in 2d"
category = "2D Rendering"
wasm = true
# 3D Rendering
[[example]]
name = "3d_scene"
path = "examples/3d/3d_scene.rs"
[package.metadata.example.3d_scene]
name = "3D Scene"
description = "Simple 3D scene with basic shapes and lighting"
category = "3D Rendering"
wasm = true
[[example]]
name = "3d_shapes"
path = "examples/3d/3d_shapes.rs"
[package.metadata.example.3d_shapes]
name = "3D Shapes"
description = "A scene showcasing the built-in 3D shapes"
category = "3D Rendering"
wasm = true
[[example]]
name = "anti_aliasing"
path = "examples/3d/anti_aliasing.rs"
[package.metadata.example.anti_aliasing]
name = "Anti-aliasing"
description = "Compares different anti-aliasing methods"
category = "3D Rendering"
wasm = false
[[example]]
name = "3d_gizmos"
path = "examples/3d/3d_gizmos.rs"
[package.metadata.example.3d_gizmos]
name = "3D Gizmos"
description = "A scene showcasing 3D gizmos"
category = "3D Rendering"
wasm = true
[[example]]
name = "atmospheric_fog"
path = "examples/3d/atmospheric_fog.rs"
[package.metadata.example.atmospheric_fog]
name = "Atmospheric Fog"
description = "A scene showcasing the atmospheric fog effect"
category = "3D Rendering"
wasm = true
[[example]]
name = "fog"
path = "examples/3d/fog.rs"
[package.metadata.example.fog]
name = "Fog"
description = "A scene showcasing the distance fog effect"
category = "3D Rendering"
wasm = true
[[example]]
name = "blend_modes"
path = "examples/3d/blend_modes.rs"
[package.metadata.example.blend_modes]
name = "Blend Modes"
description = "Showcases different blend modes"
category = "3D Rendering"
wasm = true
[[example]]
name = "lighting"
path = "examples/3d/lighting.rs"
[package.metadata.example.lighting]
name = "Lighting"
description = "Illustrates various lighting options in a simple scene"
category = "3D Rendering"
wasm = true
[[example]]
name = "lines"
path = "examples/3d/lines.rs"
[package.metadata.example.lines]
name = "Lines"
description = "Create a custom material to draw 3d lines"
category = "3D Rendering"
wasm = true
[[example]]
name = "spotlight"
path = "examples/3d/spotlight.rs"
[package.metadata.example.spotlight]
name = "Spotlight"
description = "Illustrates spot lights"
category = "3D Rendering"
wasm = true
[[example]]
name = "bloom_3d"
path = "examples/3d/bloom_3d.rs"
[package.metadata.example.bloom_3d]
name = "3D Bloom"
description = "Illustrates bloom configuration using HDR and emissive materials"
category = "3D Rendering"
wasm = false
[[example]]
name = "load_gltf"
path = "examples/3d/load_gltf.rs"
[package.metadata.example.load_gltf]
name = "Load glTF"
description = "Loads and renders a glTF file as a scene"
category = "3D Rendering"
wasm = true
[[example]]
name = "tonemapping"
path = "examples/3d/tonemapping.rs"
required-features = ["ktx2", "zstd"]
[package.metadata.example.tonemapping]
name = "Tonemapping"
description = "Compares tonemapping options"
category = "3D Rendering"
wasm = true
[[example]]
name = "orthographic"
path = "examples/3d/orthographic.rs"
[package.metadata.example.orthographic]
name = "Orthographic View"
description = "Shows how to create a 3D orthographic view (for isometric-look in games or CAD applications)"
category = "3D Rendering"
wasm = true
[[example]]
name = "parenting"
path = "examples/3d/parenting.rs"
[package.metadata.example.parenting]
name = "Parenting"
description = "Demonstrates parent->child relationships and relative transformations"
category = "3D Rendering"
wasm = true
[[example]]
name = "pbr"
path = "examples/3d/pbr.rs"
[package.metadata.example.pbr]
name = "Physically Based Rendering"
description = "Demonstrates use of Physically Based Rendering (PBR) properties"
category = "3D Rendering"
wasm = true
[[example]]
name = "parallax_mapping"
path = "examples/3d/parallax_mapping.rs"
[package.metadata.example.parallax_mapping]
name = "Parallax Mapping"
description = "Demonstrates use of a normal map and depth map for parallax mapping"
category = "3D Rendering"
wasm = true
[[example]]
name = "render_to_texture"
path = "examples/3d/render_to_texture.rs"
[package.metadata.example.render_to_texture]
name = "Render to Texture"
description = "Shows how to render to a texture, useful for mirrors, UI, or exporting images"
category = "3D Rendering"
wasm = true
[[example]]
name = "shadow_biases"
path = "examples/3d/shadow_biases.rs"
[package.metadata.example.shadow_biases]
name = "Shadow Biases"
description = "Demonstrates how shadow biases affect shadows in a 3d scene"
category = "3D Rendering"
wasm = true
[[example]]
name = "shadow_caster_receiver"
path = "examples/3d/shadow_caster_receiver.rs"
[package.metadata.example.shadow_caster_receiver]
name = "Shadow Caster and Receiver"
description = "Demonstrates how to prevent meshes from casting/receiving shadows in a 3d scene"
category = "3D Rendering"
wasm = true
[[example]]
name = "skybox"
path = "examples/3d/skybox.rs"
[package.metadata.example.skybox]
name = "Skybox"
description = "Load a cubemap texture onto a cube like a skybox and cycle through different compressed texture formats."
category = "3D Rendering"
wasm = false
[[example]]
name = "spherical_area_lights"
path = "examples/3d/spherical_area_lights.rs"
[package.metadata.example.spherical_area_lights]
name = "Spherical Area Lights"
description = "Demonstrates how point light radius values affect light behavior"
category = "3D Rendering"
wasm = true
[[example]]
name = "split_screen"
path = "examples/3d/split_screen.rs"
[package.metadata.example.split_screen]
name = "Split Screen"
description = "Demonstrates how to render two cameras to the same window to accomplish \"split screen\""
category = "3D Rendering"
wasm = true
[[example]]
name = "texture"
path = "examples/3d/texture.rs"
[package.metadata.example.texture]
name = "Texture"
description = "Shows configuration of texture materials"
category = "3D Rendering"
wasm = true
[[example]]
name = "transparency_3d"
path = "examples/3d/transparency_3d.rs"
[package.metadata.example.transparency_3d]
name = "Transparency in 3D"
description = "Demonstrates transparency in 3d"
category = "3D Rendering"
wasm = true
[[example]]
name = "two_passes"
path = "examples/3d/two_passes.rs"
[package.metadata.example.two_passes]
name = "Two Passes"
description = "Renders two 3d passes to the same window from different perspectives"
category = "3D Rendering"
wasm = true
[[example]]
name = "update_gltf_scene"
path = "examples/3d/update_gltf_scene.rs"
[package.metadata.example.update_gltf_scene]
name = "Update glTF Scene"
description = "Update a scene from a glTF file, either by spawning the scene as a child of another entity, or by accessing the entities of the scene"
category = "3D Rendering"
wasm = true
[[example]]
name = "vertex_colors"
path = "examples/3d/vertex_colors.rs"
[package.metadata.example.vertex_colors]
name = "Vertex Colors"
description = "Shows the use of vertex colors"
category = "3D Rendering"
wasm = true
[[example]]
name = "wireframe"
path = "examples/3d/wireframe.rs"
[package.metadata.example.wireframe]
name = "Wireframe"
description = "Showcases wireframe rendering"
category = "3D Rendering"
wasm = true
[[example]]
name = "no_prepass"
path = "tests/3d/no_prepass.rs"
[package.metadata.example.no_prepass]
hidden = true
# Animation
[[example]]
name = "animated_fox"
path = "examples/animation/animated_fox.rs"
[package.metadata.example.animated_fox]
name = "Animated Fox"
description = "Plays an animation from a skinned glTF"
category = "Animation"
wasm = true
[[example]]
name = "animated_transform"
path = "examples/animation/animated_transform.rs"
[package.metadata.example.animated_transform]
name = "Animated Transform"
description = "Create and play an animation defined by code that operates on the `Transform` component"
category = "Animation"
wasm = true
[[example]]
name = "custom_skinned_mesh"
path = "examples/animation/custom_skinned_mesh.rs"
[package.metadata.example.custom_skinned_mesh]
name = "Custom Skinned Mesh"
description = "Skinned mesh example with mesh and joints data defined in code"
category = "Animation"
wasm = true
[[example]]
name = "gltf_skinned_mesh"
path = "examples/animation/gltf_skinned_mesh.rs"
[package.metadata.example.gltf_skinned_mesh]
name = "glTF Skinned Mesh"
description = "Skinned mesh example with mesh and joints data loaded from a glTF file"
category = "Animation"
wasm = true
# Application
[[example]]
name = "custom_loop"
path = "examples/app/custom_loop.rs"
[package.metadata.example.custom_loop]
name = "Custom Loop"
description = "Demonstrates how to create a custom runner (to update an app manually)"
category = "Application"
wasm = false
[[example]]
name = "drag_and_drop"
path = "examples/app/drag_and_drop.rs"
[package.metadata.example.drag_and_drop]
name = "Drag and Drop"
description = "An example that shows how to handle drag and drop in an app"
category = "Application"
wasm = false
[[example]]
name = "empty"
path = "examples/app/empty.rs"
[package.metadata.example.empty]
name = "Empty"
description = "An empty application (does nothing)"
category = "Application"
wasm = false
[[example]]
name = "empty_defaults"
path = "examples/app/empty_defaults.rs"
[package.metadata.example.empty_defaults]
name = "Empty with Defaults"
description = "An empty application with default plugins"
category = "Application"
wasm = true
[[example]]
name = "headless"
path = "examples/app/headless.rs"
[package.metadata.example.headless]
name = "Headless"
description = "An application that runs without default plugins"
category = "Application"
wasm = false
[[example]]
name = "logs"
path = "examples/app/logs.rs"
[package.metadata.example.logs]
name = "Logs"
description = "Illustrate how to use generate log output"
category = "Application"
wasm = true
[[example]]
name = "plugin"
path = "examples/app/plugin.rs"
[package.metadata.example.plugin]
name = "Plugin"
description = "Demonstrates the creation and registration of a custom plugin"
category = "Application"
wasm = true
[[example]]
name = "plugin_group"
path = "examples/app/plugin_group.rs"
[package.metadata.example.plugin_group]
name = "Plugin Group"
description = "Demonstrates the creation and registration of a custom plugin group"
category = "Application"
wasm = true
[[example]]
name = "return_after_run"
path = "examples/app/return_after_run.rs"
[package.metadata.example.return_after_run]
name = "Return after Run"
description = "Show how to return to main after the Bevy app has exited"
category = "Application"
wasm = false
[[example]]
name = "thread_pool_resources"
path = "examples/app/thread_pool_resources.rs"
[package.metadata.example.thread_pool_resources]
name = "Thread Pool Resources"
description = "Creates and customizes the internal thread pool"
category = "Application"
wasm = false
[[example]]
name = "no_renderer"
path = "examples/app/no_renderer.rs"
[package.metadata.example.no_renderer]
name = "No Renderer"
description = "An application that runs with default plugins and displays an empty window, but without an actual renderer"
category = "Application"
wasm = false
[[example]]
name = "without_winit"
path = "examples/app/without_winit.rs"
[package.metadata.example.without_winit]
name = "Without Winit"
description = "Create an application without winit (runs single time, no event loop)"
category = "Application"
wasm = false
# Assets
[[example]]
name = "asset_loading"
path = "examples/asset/asset_loading.rs"
[package.metadata.example.asset_loading]
name = "Asset Loading"
description = "Demonstrates various methods to load assets"
category = "Assets"
wasm = true
[[example]]
name = "custom_asset"
path = "examples/asset/custom_asset.rs"
[package.metadata.example.custom_asset]
name = "Custom Asset"
description = "Implements a custom asset loader"
category = "Assets"
wasm = true
[[example]]
name = "custom_asset_io"
path = "examples/asset/custom_asset_io.rs"
[package.metadata.example.custom_asset_io]
name = "Custom Asset IO"
description = "Implements a custom asset io loader"
category = "Assets"
wasm = true
[[example]]
name = "hot_asset_reloading"
path = "examples/asset/hot_asset_reloading.rs"
[package.metadata.example.hot_asset_reloading]
name = "Hot Reloading of Assets"
description = "Demonstrates automatic reloading of assets when modified on disk"
category = "Assets"
wasm = true
# Async Tasks
[[example]]
name = "async_compute"
path = "examples/async_tasks/async_compute.rs"
[package.metadata.example.async_compute]
name = "Async Compute"
description = "How to use `AsyncComputeTaskPool` to complete longer running tasks"
category = "Async Tasks"
wasm = false
[[example]]
name = "external_source_external_thread"
path = "examples/async_tasks/external_source_external_thread.rs"
[package.metadata.example.external_source_external_thread]
name = "External Source of Data on an External Thread"
description = "How to use an external thread to run an infinite task and communicate with a channel"
category = "Async Tasks"
wasm = false
# Audio
[[example]]
name = "audio"
path = "examples/audio/audio.rs"
[package.metadata.example.audio]
name = "Audio"
description = "Shows how to load and play an audio file"
category = "Audio"
wasm = true
[[example]]
name = "audio_control"
path = "examples/audio/audio_control.rs"
[package.metadata.example.audio_control]
name = "Audio Control"
description = "Shows how to load and play an audio file, and control how it's played"
category = "Audio"
wasm = true
[[example]]
name = "decodable"
path = "examples/audio/decodable.rs"
[package.metadata.example.decodable]
name = "Decodable"
description = "Shows how to create and register a custom audio source by implementing the `Decodable` type."
category = "Audio"
wasm = true
[[example]]
name = "spatial_audio_2d"
path = "examples/audio/spatial_audio_2d.rs"
[package.metadata.example.spatial_audio_2d]
name = "Spatial Audio 2D"
description = "Shows how to play spatial audio, and moving the emitter in 2D"
category = "Audio"
wasm = true
[[example]]
name = "spatial_audio_3d"
path = "examples/audio/spatial_audio_3d.rs"
[package.metadata.example.spatial_audio_3d]
name = "Spatial Audio 3D"
description = "Shows how to play spatial audio, and moving the emitter in 3D"
category = "Audio"
wasm = true
# Diagnostics
[[example]]
name = "log_diagnostics"
path = "examples/diagnostics/log_diagnostics.rs"
[package.metadata.example.log_diagnostics]
name = "Log Diagnostics"
description = "Add a plugin that logs diagnostics, like frames per second (FPS), to the console"
category = "Diagnostics"
wasm = true
[[example]]
name = "custom_diagnostic"
path = "examples/diagnostics/custom_diagnostic.rs"
[package.metadata.example.custom_diagnostic]
name = "Custom Diagnostic"
description = "Shows how to create a custom diagnostic"
category = "Diagnostics"
wasm = true
# ECS (Entity Component System)
[[example]]
name = "ecs_guide"
path = "examples/ecs/ecs_guide.rs"