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many_gizmos.rs
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many_gizmos.rs
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use std::f32::consts::TAU;
use bevy::{
diagnostic::{Diagnostics, FrameTimeDiagnosticsPlugin},
prelude::*,
window::PresentMode,
};
const SYSTEM_COUNT: u32 = 10;
fn main() {
let mut app = App::new();
app.add_plugins(DefaultPlugins.set(WindowPlugin {
primary_window: Some(Window {
title: "Many Debug Lines".to_string(),
present_mode: PresentMode::AutoNoVsync,
..default()
}),
..default()
}))
.add_plugin(FrameTimeDiagnosticsPlugin::default())
.insert_resource(Config {
line_count: 50_000,
fancy: false,
})
.insert_resource(GizmoConfig {
on_top: false,
..default()
})
.add_systems(Startup, setup)
.add_systems(Update, (input, ui_system));
for _ in 0..SYSTEM_COUNT {
app.add_systems(Update, system);
}
app.run();
}
#[derive(Resource, Debug)]
struct Config {
line_count: u32,
fancy: bool,
}
fn input(mut config: ResMut<Config>, input: Res<Input<KeyCode>>) {
if input.just_pressed(KeyCode::Up) {
config.line_count += 10_000;
}
if input.just_pressed(KeyCode::Down) {
config.line_count = config.line_count.saturating_sub(10_000);
}
if input.just_pressed(KeyCode::Space) {
config.fancy = !config.fancy;
}
}
fn system(config: Res<Config>, time: Res<Time>, mut draw: Gizmos) {
if !config.fancy {
for _ in 0..(config.line_count / SYSTEM_COUNT) {
draw.line(Vec3::NEG_Y, Vec3::Y, Color::BLACK);
}
} else {
for i in 0..(config.line_count / SYSTEM_COUNT) {
let angle = i as f32 / (config.line_count / SYSTEM_COUNT) as f32 * TAU;
let vector = Vec2::from(angle.sin_cos()).extend(time.elapsed_seconds().sin());
let start_color = Color::rgb(vector.x, vector.z, 0.5);
let end_color = Color::rgb(-vector.z, -vector.y, 0.5);
draw.line_gradient(vector, -vector, start_color, end_color);
}
}
}
fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
warn!(include_str!("warning_string.txt"));
commands.spawn(Camera3dBundle {
transform: Transform::from_xyz(3., 1., 5.).looking_at(Vec3::ZERO, Vec3::Y),
..default()
});
commands.spawn(TextBundle::from_section(
"",
TextStyle {
font: asset_server.load("fonts/FiraSans-Bold.ttf"),
font_size: 30.,
..default()
},
));
}
fn ui_system(mut query: Query<&mut Text>, config: Res<Config>, diag: Res<Diagnostics>) {
let mut text = query.single_mut();
let Some(fps) = diag.get(FrameTimeDiagnosticsPlugin::FPS).and_then(|fps| fps.smoothed()) else {
return;
};
text.sections[0].value = format!(
"Line count: {}\n\
FPS: {:.0}\n\n\
Controls:\n\
Up/Down: Raise or lower the line count.\n\
Spacebar: Toggle fancy mode.",
config.line_count, fps,
);
}