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When using dxvk, sections of the Fantasy Grounds main menu window and in-game tabletop window fail to draw correctly. They are often filled with black or with whatever was on that section of the screen previously. Moving the mouse around the window sometimes cause the incorrectly drawn areas to flicker.
These glitches are not present with dxvk 1.5.1, nor when dxvk is not used. They are present with dxvk 1.5.2 and 1.6.
As instructed, I captured an API trace without dxvk. The glitches did not appear in this case, of course, but I launched the program and moved the mouse in the same way that would cause the glitches if dxvk had been in use.
When using dxvk, sections of the Fantasy Grounds main menu window and in-game tabletop window fail to draw correctly. They are often filled with black or with whatever was on that section of the screen previously. Moving the mouse around the window sometimes cause the incorrectly drawn areas to flicker.
These glitches are not present with dxvk 1.5.1, nor when dxvk is not used. They are present with dxvk 1.5.2 and 1.6.
As instructed, I captured an API trace without dxvk. The glitches did not appear in this case, of course, but I launched the program and moved the mouse in the same way that would cause the glitches if dxvk had been in use.
Software information
Fantasy Grounds Classic 3.3.10
https://www.fantasygrounds.com/filelibrary/FGWebInstall.exe
System information
Apitrace file(s)
FantasyGrounds.zip
Log files
This log file was from a session that reproduced the glitches, not the apitrace session.
FantasyGrounds_d3d9.log
Screenshots
Startup screen without dxvk: (correct)
Startup screen with dxvk: (incorrect; black areas)
Tabletop without dxvk: (correct)
Tabletop with dxvk: (incorrect; black areas & leftovers)
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