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Operation Flashpoint: Red River (44340) - Main menu UI elements not being rendered #2184
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I also just tried latest master and 1.8.1 and they both give the same result. |
Seems like my original apitrace upload got corrupted. Here is a new and uncompressed one (same apitrace): https://www.swisstransfer.com/d/1813d5d9-8c08-4551-93db-aaabb7b9c44a |
I've very surprised you were able to get a apitrace as I couldn't. (even under windows). @doitsujin Hopefully this apitrace helps sometime to get this game working. (I know your ultra busy, but this is a little gem of the past :-) ) PS. I think its a game that would work great on steam deck given its a older game. Looks & runs great still however! (tested under win10) UPDATE: Requires GFW package from winetricks and possibly dotnet4 (try without first). |
@Vinjul1704 @jarrard Can you check if this is still an issue? This game seems hard to get a hold of. |
Here is my apitrace I believe on windows 10. https://www.dropbox.com/sh/umeo4j8lqnrnkhe/AAD4-rcqOg2ob9N5i3VtNB6Ka?dl=0 |
Can confirm it is still an issue with dxvk. |
Yeah its a bit of a mystery, uses Same engine as Dirt 3 I think (one of those) and that works.. OFP2 normal works last I checked.. It's just Red River has something unique going on with its rendering pipeline that DXVK just does not want to accept. I haven't tested it out on NVIDIA or Intel hardware so maybe their drivers respond differently with it... doubtful PS. I can't remember if I tried WineD3D instead of DXVK, think game is just dx9c... |
Don't think other drivers will matter here either |
I did my initial testing on an Nvidia GPU and had the same issue, so yeah. |
@Vinjul1704 or @jarrard Could you please test with the below build and let me know if it improves things? |
I will once I get the chance. My GPU atm is causing HUGE issues. |
Nope, that doesn't seem to change anything. The UI is still missing and ingame-geometry is as broken as before. |
Thank you for testing. There were some differences between the state recorded in the trace and how it played out with dxvk that I had corrected. But if that doesn't do anything for the game I'm out of ideas, sadly. |
so whats the status on this ? still not fixed...game works properly without dxvk |
That is the current status yes. |
I do believe OFP2 normal works fine under DXVK. Haven't confirmed this myself tho. |
I want to use RTX Remix on this game, and Remix is created based on dxvk, untill dxvk dont fix it... i cannot try... |
If by OFP2 you mean Dragon Rising, then yes, that one works fine. |
Thank you @K0bin working on it so fast, i have tried the package 3666 but no luck with x32 d3d9.dll game doesn't boot and i am on windows 11 pro latest build, game needs to run as administrator otherwise ithe gives securom error 2000, hope this info helps , if u need any help feel free to ask. |
I don't have access to the actual game and Windows is not really a supported platform for DXVK. Maybe post DXVK logs and I'll see if there's anything obvious in there. |
for some reason game is not able to works with any of the dxvk , i think this is happening due to windows 11 (this is new) before it worked , cannot get logs if dxvk will not work, i will report as soon as figure out this. |
Probably worth making sure it's not this: https://github.com/doitsujin/dxvk/wiki/Windows#dozen |
game didn't boot still somehow gave log |
The main game log doesn't contain anything so doesn't look like dxvk even gets to get going properly. |
The first thing you must do is ensure you successfully bypass the GFWL system. If you haven't tried the hacked or faked DLL's for that then you won't get far! |
i have that already |
and you tested it to confirm it works under windows machine? sometimes extra steps are needed. |
FYI that isn't gonna work anyway. The game doesn't use fixed function rendering. |
From a quick test, looks like #3852 fixes both the UI and ingame render issues. Thanks! |
game is x32bit so can u confirm if its using vulkan api, if u used x64 dll then game will fine it doesnt uses vulkan api |
That comment is about it working fine on Linux. I didn't try DXVK on Windows. |
that will be seen later, as remix is improving day by day |
It is based on working with games that use fixed function pipelines so there are alot of games it simply can't work with because of how they render. |
i am aware of that and i am also aware of this game is dx9c |
Sadly I'm unable to test this myself as it won't work on my 4090 under Windows or Linux, even after following 4 different guides on getting it working. It seems it can only work on OLDER RTX drivers (not 40 series) and GTX cards, or AMD/Intel. Bit of a shame. |
@jarrad The game or DXVK does nothing that shouldn't work on Nvidia Ada Lovelace. |
Indeed it works fine on my 4080 through Proton. Remember to disable esync and fsync and also install gfw. |
Are you also able to get it working under Windows11? on a RTX40? I have been trying there also and it just won't work, just silently quits, nothing even pops up. I have GFW installed and tried workarounds. |
Yes. Though on Windows i use Xliveless not a full gfw install https://community.pcgamingwiki.com/files/file/576-xliveless/ |
Yeah I've tried all that, no luck for me sadly. Some people say downgrade GPU driver but I can't do that. |
Does it not launch at all for you, even on Windows without DXVK? What GFWL method are you using? For me, just installing the full thing from here and using an offline account worked fine: https://www.pcgamingwiki.com/wiki/Games_for_Windows_-_LIVE#Download |
I tried all methods. No run under Windows or Linux. |
Post a proton or wine log |
Unfortunately there are just not logs. DXVK initializes just fine. The game EXE just quits silently. |
so i tested again with latest dxvk and its working with vulkan and everything is rendering properly, just want to thank you guys who worked on this, really appreciated. |
still pointing this that yesterday i installed graphics from game ready drivers to studio drivers. |
In the game "Operation Flashpoint: Red River" (Steam ID: 44340), the main menu UI elements are not being rendered when using DXVK. This was tested on Linux with various Proton versions, as well as on Windows 10. The attached apitrace file was done on Windows 10 with DXVK. The attached log is from the same test run. A separate apitrace done by a different user (from what it seems like) without DXVK can be found in this Proton issue: ValveSoftware/Proton#4995
Software
Operation Flashpoint: Red River
(Steam, D3D9)
System
Apitrace
https://www.swisstransfer.com/d/1ff705b3-7659-4281-b87d-f0d7cfd41114
Log
https://gist.githubusercontent.com/Vinjul1704/1a9d0b77efbbb5a3db018905290c70a0/raw/a8d166eeb70318e1d031c5fa5ff28cf9a502e3c7/RedRiver_d3d9.log
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