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Saints Row 2 DXVK Crash RTX 3080 Windows 10 x64 #2417
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Logs indicate this is another case of #1318 |
is there anything i have to do on my end or is it an issue with the DXVK Wrapper? |
Judging by the driver version from the logs, I think you're using Windows (that would've been useful info to add to the original issue btw...). In that case run the game through one of those 3GB address space patchers and hope for the best. |
how do i run the game through the 3GB Space patcher? i tried an NTCore 4GB Patcher for Saints Row 2 but it came up with an error when i tried to launch it. |
no luck just comes up with an error when i launch it saying. Application load error 3:0000065432 |
Closing this because it's tracked in 1318. |
@qinlili23333 Hope it's okay i ping you here as i didn't want to start a talk in the PR. When i was testing #1814 on linux i didn't notice any issues and i loaded into the game a lot of times. Tho i did not actually play too much around. Edit: I guess proton enables Large address aware by default now that i think about it so maybe that's why i didn't experience a crash. Haven't looked at the actual memory consumption. |
The crash rate is related to the resolution used in game. When resolution is above 3200x1440, 100% crash when staring game. 2560x1440 can run game with heavily stutter and about 70% crash in 5 minutes. Resolutions lower than 1920x1080 work well with no crash. All crash logs contain Edit: Saints Row 2's resource packs have some differences that Windows version only got low quality audio and music while Linux/MacOS got high quality. Replace Windows ver with Linux ver's music packs ( |
Interesting. I will do some testing with the game without large address aware and also try on windows. |
Okay yes i see what you mean. When i tell proton to stop forcing large address aware i also crash when loading in on linux. |
update: I finally made a large address aware patched executable. Now this patched version can run well under both Windows ans Linux Proton without any configuration. PS: The game's steam version seems have a protection shell that any modification will make it unable to run, while gog version with no protect. So my modification is based on gog version. |
Yes i did some testing on my amd setup with the new PR (before the latest commits) and it indeed doesn't help with Saints Row 2 loading crash without LAA. As you said since this is while the game is loading it is probably not something that is easily freeable and this PR's main help is probably in games where they will crash during gameplay. So for this to work without LAA dxvk would need to allocate less memory in general. But i don't think that is much of a priority (or how feasible it is) since on linux alot of tools like steams proton and lutris enable LAA in the games through wine by default and when they don't it's relatively easy to so afaik by setting Edit: Slight correction to the last part, the LAA variable doesn't do anything on regular wine as far as i know, you need a custom version with a LAA patch. So there is ofc value in decreasing memory usage. If it is possible that is. |
Proton will enable LAA by default, so patching the executable shouldn't make any difference. |
i added the x32 d3d9.dll and dxgi into the saints row 2 folder. started the game and it crashes on load and sometimes i can get into the main menu but as soon as i start a new game it crashes. heres a log file
SR2_pc_d3d9.log
Windows 10 Version 21H1
OS Build 19043.1415
NVIDIA Driver version 497.09
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