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[D3D9] Halo CE SPV3 Installer / Launcher Flickering UI #2456
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Return of Reckoning (warhammer online) also has a blacked out laucher (at least with latest mesa radv) so you can play the game but have to guess where the login and password box is It's free to play no steam or anything, but you still have to download the client and make an account The issue does not occur when using standard wine-staging 7, but occurs when using wine-staging 7+dxvk and doesn't seem to have anything to do with floating emulation i think or anything. It's a dx9 gamebyro engine game, but that probably has no relevance to the launcher. |
@K0bin If the solution for Return of Reckoning was a fine workaround (i see it haven't been merged) then I'll make a pr with the same for this since it's the same issue (tested). If you don't mind it being for a mod launcher. |
To reproduce this manually without a trace these steps need to be followed:
WINEPREFIX=$PWD/pfx64 winecfg
WINEPREFIX=$PWD/pfx64 winetricks -q dotnet461 mfc42 arial dxvk
(dotnet461 and arial are needed to make the installer / launcher run; mfc42 is required for Halo CE)cd
to wherever the SPV3 installer is, if not already in that directoryWINEPREFIX=<path-to-the-prefix>/pfx64 wine start ./spv3.exe
cd
to the game directory and runWINEPREFIX=<path-to-the-prefix>/pfx64 wine start ./spv3.exe
Software information
spv3.exe
6c18d9a089ed17a764e9e56ca52764358ef3f26c4f2f9022b68a1df5e35a5089
6c18d9a089ed17a764e9e56ca52764358ef3f26c4f2f9022b68a1df5e35a5089
(They seem to be the same executable? - It seems to "install" itself into the game directory)The installer / launcher is a 64-bit .NET 4.6.1 application, so I find that DXVK's behavior / influence on it (given that it's not actually a game) is very strange.
System information
Apitrace file(s)
spv3 installer trace.tar.gz
spv3 launcher trace.tar.gz
Log files
(None were produced in the tracing process)
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