-
Notifications
You must be signed in to change notification settings - Fork 831
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
DXVK Skyrim LE memory allocate crash #2651
Comments
@blant221 You can grab a build of it here. Just use it the same way as a proper release. |
Thank you! dxvk.conf i can use same? |
Yep should be fine |
Really, thanks ;) Time for testing! |
Just note async won't do anything with this version since it isn't officially supported. |
Still same problem. I have crash to desktop in about 1-2 minutes with d3d9.evictManagedOnUnlock or without. |
I can try testing a bit if i have time this weekend. (Not a dev btw so i can't fix anything myself) |
It's probably not because of managed textures then. I'd need an apitrace to know more. |
It's weird but with apitrace i don't have crashin 1-2 minutes, but game working like slideshow, very low fps. Right now passed about 10 minutes and still testing |
Nothing weird about that. With apitrace it's not using DXVK but instead recording every single D3D9 call which is slow. |
Thank you for answer :) Still game is running without any crashes from apitrace |
Yeah, that's expected. There should be a .trace file on your desktop. Please compress and upload that. |
GOD DAMN! That file is 50GB size! .trace file. |
O_O How long did you play with apitrace? Starting the game and running around for a minute is easily long enough. Just delete that and make a new one but this time quit earlier. |
Zip that and it'll be 4GB. |
https://drive.google.com/file/d/1QNAUDBuCSJfadUWkojGcP5W1Wd4cpNP4/view?usp=sharing |
If i may ask, do you check that .trace file? I am terribly anxious for a solution, although yes, I am aware that it may not work |
The game uses D3DPOOL_SYSTEMMEM in addition to D3DPOOL_DEFAULT textures, that's why the PR didn't work. |
Would @TheIronWolfModding 's work maybe be beneficial here then? (Sorry for ping if it's unrelated) |
#2663 should fix this. |
If i load game indoor in a cave, everything is fine, but when i wanna go outdoor, then when it loads the game to a open world game crashes. I don't even have time to see on the screen game picture. |
Please upload logs of a crash. |
Once more i must make trace file? |
The dxvk logs should do as a starter i think |
Here is trace file -> https://drive.google.com/file/d/1kqsuU4UkC8T2i2024-Fmgr2wrgZyynfL/view?usp=sharing |
I hope this is what you want? :) |
I fixed the issue with Skyrim in my PR. |
Closing this as it's already tracked by #1318 |
I don't know why, but when using DXVK i have allocate memory crashes from Heap Replacer or Crash Fixes with couple of minutes gameplay.
DXVK give me boost about 10fps indoor/outdoor and remove micro stuttering when i fight or explore the world.
What i tried:
Disable heap replacer and enable UseOSAllocators & AlignHeapAllocate in Crash Fixes.
Disable Memory Optimizer and remove Memory Optimizer.exe file in Skyrim directory.
Enable in dxvk.conf d3d9.evictManagedOnUnlock
Add VRAM memory in dxvk.conf from my GTX 1080Ti in values - dxgi.maxDeviceMemory & dxgi.maxSharedMemory
Please help with that strange problem.
Thank you for reading! Maybe someone give me hints what to do :)
PS. Without DXVK everything is fine.
SYSTEM: Windows
LOG:
TESV_d3d9.log
The text was updated successfully, but these errors were encountered: