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Missing Particle Effects in Sonic Adventure 2 #2672
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Hi there. I will try to test this later on linux when i have time.
To verify that the game picks up the conf file you can also add dxvk.hud = 1 and check that the hud shows up ingame. |
I've added The particle effects reappear with |
Thanks for testing. But back then strict wasn't a option so we just need to verify it doesn't regress anything else. I will check it out here later on Linux/windows when i have time. You are ofc also welcome to report anything odd you notice when playing with it set to strict |
Can you try #2677? You can find a build here: https://github.com/doitsujin/dxvk/actions/runs/2477933077 Please make sure it doesn't bring back this issue: misyltoad/d9vk#292 |
@TBirdSoars May i also say thanks for a nicely made and filled out issue. |
@K0bin I'm not getting that issue with #2677. I've heard of that issue before, though I've never personally encountered it. I could be wrong, but I thought that issue was GPU-dependent, only occurring on systems with integrated graphics. It should be fixed for anyone using the SA2 Mod Loader: X-Hax/sa2-mod-loader@13d5185 |
Some particle effects are missing from stages in Sonic Adventure 2 when using DXVK, such as the smoke effects at the start of the stage "Iron Gate":
Without DXVK:
With DXVK:
Software information
Sonic Adventure 2, Steam, 32-bit, D3D9, Windowed, 1280x720
System information
Apitrace file(s)
https://mega.nz/file/bOJDjK5b#PhHebE2q_OuGQUBuBX7oQunqoMczGL2tSiDjtJlt95M
Log files
sonic2app_d3d9.log
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