-
Notifications
You must be signed in to change notification settings - Fork 855
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
BioShock Infinite: green menus with 1.10.2 #2757
Comments
I confirm, I can reproduce on 1.10.2, but it's already fixed by 5aa943f screenshots
broken on dxvk-1.10.2 ( 40e4ea1 ) @tannisroot could you update dxvk 1.10.2 to 5aa943f or 1.10.x branch for Lutris? |
Closing because this is already fixed. |
Thanks for confirming @Iglu47 ! I'll see if I can test it out. |
Lutris now provides https://github.com/lutris/dxvk/releases/tag/v1.10.2-f5fe259, |
Confirmed! Latest DVXK solved the issue. Thanks @Iglu47 ! |
Using latest Manjaro, latest Lutris, and BioShock Infinite, I was experiencing the game menu texture rending green and unreadable. After some trial and error I was able to isolate it to a specific version of DXVK. With latest 1.10.2, the bug is reproducible. Downgrading to 1.10.1 (and all other settings identical), the menus render fine.
See pics for comparison:
The text was updated successfully, but these errors were encountered: