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BioShock Infinite: green menus with 1.10.2 #2757

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totof3110 opened this issue Jul 28, 2022 · 5 comments
Closed

BioShock Infinite: green menus with 1.10.2 #2757

totof3110 opened this issue Jul 28, 2022 · 5 comments

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@totof3110
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Using latest Manjaro, latest Lutris, and BioShock Infinite, I was experiencing the game menu texture rending green and unreadable. After some trial and error I was able to isolate it to a specific version of DXVK. With latest 1.10.2, the bug is reproducible. Downgrading to 1.10.1 (and all other settings identical), the menus render fine.

See pics for comparison:

bioshock-infinite-dvxk-1 10 1
bioshock-infinite-dvxk-1 10 2

@Iglu47
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Iglu47 commented Jul 28, 2022

I confirm, I can reproduce on 1.10.2, but it's already fixed by 5aa943f

screenshots

broken on dxvk-1.10.2 ( 40e4ea1 )
broken
fixed on 1.10.x branch (dxvk-1.10.2.r7.g f5fe259 )
fixed
also should work on master ( 6c5f73a )
fixed_on_master

@tannisroot could you update dxvk 1.10.2 to 5aa943f or 1.10.x branch for Lutris?
@totof3110 could you check with this version of dxvk? https://github.com/doitsujin/dxvk/actions/runs/2741467764

@doitsujin
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Closing because this is already fixed.

@totof3110
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Thanks for confirming @Iglu47 ! I'll see if I can test it out.

@Iglu47
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Iglu47 commented Jul 29, 2022

I'll see if I can test it out.

Lutris now provides https://github.com/lutris/dxvk/releases/tag/v1.10.2-f5fe259,
@totof3110 just select it in the internal list of available DXVK versions.

@totof3110
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I'll see if I can test it out.

Lutris now provides https://github.com/lutris/dxvk/releases/tag/v1.10.2-f5fe259, @totof3110 just select it in the internal list of available DXVK versions.

Confirmed! Latest DVXK solved the issue. Thanks @Iglu47 !

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3 participants