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Possible Helix Toolkit dx9 issues #2860
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I need a trace to look into this. Could be a case of #2749 |
Yeah, looks like it. Missed that one somehow. I haven't had success with tracing the app, but I can upload it here |
That just ends instantly. Does it work on Windows if you only have those 2 files? |
Forgot about the textures folder. You need to extract it to the same directory as the exe. No geometry is rendered. |
Same thing with the textures. It just exits instantly. |
That’s weird. Does it say anything in the console window for a split second maybe? I am going to look into why it doesn’t work meanwhile. |
Doesn't sound helpful, but on my machine, it works. However, I did a trace. Maybe it will somehow help |
@BareGamer Can you test this issue with #3392 ? |
Sorry for the late reply. I finally got to test the latest release (2.2) with the app. Weirdly, it introduced another issue. A log is created but is empty because the app crashes, likely because it skips the Vulkan adapter for some reason. There is a log attached with all the info the app outputs before crashing. |
You need to update your GPU driver. Requirements were raised with the dxvk 2.0 release |
Retested with the new drivers. All of the artifacts are gone, the app actually feels more responsive now. |
I was making something akin to Minecraft with PascalABC.NET's "Graph3D" library which is based on HelixToolkit, as far as I understand. As it is windows-only, I decided to see if it would be practical to try the game on Linux, so I started with dxvk to see if the graphics will be translated correctly. d3d9 was the only dll that worked, but with severe graphical issues(video and log attached). I tried that on Windows, so the issue might be in AMD's Vulkan drivers, but I am not sure about that, so the results of testing on Linux will be added later too.
Tested with the latest 1.10.3 binary release.
System information
The app doesn't seem to be traceable: the trace size is 2.6 MB, plus no issues occur. Afterburner doesn't show FPS either
HelixToolkitCraftABC_d3d9.log
dxvk.webm
.
Edit: oh, I missed issue #2749 somehow
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