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The Infectious Madness of Doctor Dekker flickers #3005

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friedc opened this issue Oct 22, 2022 · 3 comments · Fixed by #3392
Closed

The Infectious Madness of Doctor Dekker flickers #3005

friedc opened this issue Oct 22, 2022 · 3 comments · Fixed by #3392
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@friedc
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friedc commented Oct 22, 2022

Intro sequence flickers like mad. Haven't tested more.

Software information

https://store.steampowered.com/app/545540/The_Infectious_Madness_of_Doctor_Dekker/

System information

  • GPU: AMD RADV POLARIS10 (aka RX480)
  • Driver: Mesa 22.0.5
  • Wine version: wine-6.0.3 (Ubuntu 6.0.3~repack-1)
  • DXVK version: v1.10.3

Apitrace file(s)

timodd_trimmed_packed.zip

Log files

timodd_d3d9.log

@WinterSnowfall
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To whom it may concern, I'm getting 557: warning: shared surfaces unsupported when replaying the attached trace.

@K0bin K0bin added the d3d9 label Oct 26, 2022
@K0bin
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K0bin commented Oct 26, 2022

#2749

The game seems to ping pong between redrawing the entire screen and only updating a part of it on the side.

For example:

Frame 100:
36128 @0 IDirect3DSwapChain9Ex::Present(this = 0xcdc08f0, pSourceRect = [{left = 0, top = 0, right = 3840, bottom = 2160}], pDestRect = [{left = 0, top = 0, right = 3840, bottom = 2160}], hDestWindowOverride = NULL, pDirtyRegion = NULL, dwFlags = 0x0) = D3D_OK

Frame 101:
34756 @0 IDirect3DSwapChain9Ex::Present(this = 0xcdc08f0, pSourceRect = [{left = 2975, top = 1785, right = 3750, bottom = 1907}], pDestRect = [{left = 2975, top = 1785, right = 3750, bottom = 1907}], hDestWindowOverride = NULL, pDirtyRegion = NULL, dwFlags = 0x0) = D3D_OK

@K0bin
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K0bin commented Oct 26, 2022

The game actually uses SWAP_EFFECT_DISCARD. So we could probably just ignore the src and dst rects.

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3 participants