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The game crashes immediately after the loading screen (appears to be segmentation fault) on dxvk 2.0. dxvk 1.10.3 does not have this issue.
I did a git bisect and the commit d8933ca appears to be the issue. Reverting this commit on latest master (8f8a936) fixes the issue.
git bisect
Unfortunately I can't seem to get any debugger to actually work.
Supreme Commander: Forged Alliance (Steam appid 9420 and FAF versions both crash) Graphics API: d3d9
iris
wine-7.0
Apitrace hangs on both dxvk and wined3d. Not sure how to obtain.
The text was updated successfully, but these errors were encountered:
Arg feck 😢
Sorry, something went wrong.
Can confirm. Thanks for the report.
Edit: Trace made on Windows https://mega.nz/file/AgJkwDrC#E-U0gwyDTsgfMD12F2NmsaWmsRB3aHc7goK82Iyr4ks Luckily it reproduces in the trace.
@iczero If you want to use a prebuilt version with the fix before a dxvk release is out then you can use the CI artifacts from here https://github.com/doitsujin/dxvk/actions/runs/3504484566 It should stay up for 3 months
Successfully merging a pull request may close this issue.
The game crashes immediately after the loading screen (appears to be segmentation fault) on dxvk 2.0. dxvk 1.10.3 does not have this issue.
I did a
git bisect
and the commit d8933ca appears to be the issue. Reverting this commit on latest master (8f8a936) fixes the issue.Unfortunately I can't seem to get any debugger to actually work.
Software information
Supreme Commander: Forged Alliance (Steam appid 9420 and FAF versions both crash)
Graphics API: d3d9
System information
iris
), kernel 6.1.0-rc3+wine-7.0
)Apitrace files
Apitrace hangs on both dxvk and wined3d. Not sure how to obtain.
Log files
The text was updated successfully, but these errors were encountered: