You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I think @K0bin is already aware of this, but I've recently come across it in d3d8, so I'll mention that in D3DCREATE_MIXED_VERTEXPROCESSING mode apps can switch between HWVP (the default) and SWVP at any time by calling SetSoftwareVertexProcessing() in d3d9, or by setting the D3DRS_SOFTWAREVERTEXPROCESSING render state in d3d8. This scenario should be handled as well.
Just a reminder issue for #3248 (comment) to be evaluated so it's not forgotten.
The text was updated successfully, but these errors were encountered: