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[d3d9] Only allocate HWVP constant set if SWVP is not enabled? #3292

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Blisto91 opened this issue Mar 18, 2023 · 1 comment
Open

[d3d9] Only allocate HWVP constant set if SWVP is not enabled? #3292

Blisto91 opened this issue Mar 18, 2023 · 1 comment
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@Blisto91
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Just a reminder issue for #3248 (comment) to be evaluated so it's not forgotten.

@WinterSnowfall
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I think @K0bin is already aware of this, but I've recently come across it in d3d8, so I'll mention that in D3DCREATE_MIXED_VERTEXPROCESSING mode apps can switch between HWVP (the default) and SWVP at any time by calling SetSoftwareVertexProcessing() in d3d9, or by setting the D3DRS_SOFTWAREVERTEXPROCESSING render state in d3d8. This scenario should be handled as well.

@K0bin K0bin self-assigned this Sep 22, 2024
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