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[d3d9, regression] Myst V freeze/crash upon resolution change #4052

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Blisto91 opened this issue Jun 3, 2024 · 4 comments
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[d3d9, regression] Myst V freeze/crash upon resolution change #4052

Blisto91 opened this issue Jun 3, 2024 · 4 comments
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@Blisto91
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Blisto91 commented Jun 3, 2024

When attempting to change resolution in Myst V the game will error "initializing your video card" and then freeze until you restart the game
Bisected to start with either 52ac271, 8f740c5 or b8d36ee. Two commits had to be skipped since the game wouldn't start with them.

d3d9.countLosableResources = False works around the issue.

Software information

Myst V

System information

  • GPU: RX 7900 xtx
  • Driver: mesa main
  • Wine version: Proton Bleeding Edge

Apitrace file(s)

https://drive.proton.me/urls/Y3Y418SP34#esWLnSJGvH9E

Log files

steam-208110.log

@K0bin
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K0bin commented Jun 3, 2024

This looks like a game bug. Replaying the apitrace with native D3D9 fails the reset call just like DXVK does.

@Blisto91
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Blisto91 commented Jun 4, 2024

Checking the game on Windows it doesn't crash natively, but it does still crash with dxvk there. It seems like apitrace itself might not like the event where it switches resolution as even a native captured trace will crash in that spot when replayed on Windows

@K0bin
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K0bin commented Jul 5, 2024

An apitrace made with the Nvidia D3D9 driver on Windows also fails when replaying it with the very same Nvidia D3D9 driver on Windows. Same issue as DXVK. So I guess we should just disable the losable counting for the game...

@Blisto91
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Blisto91 commented Jul 5, 2024

Worked around via #4051

@Blisto91 Blisto91 closed this as completed Jul 5, 2024
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