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[d3d8] Nvidia Shadow Buffers support #4257

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WinterSnowfall opened this issue Sep 12, 2024 · 0 comments
Open

[d3d8] Nvidia Shadow Buffers support #4257

WinterSnowfall opened this issue Sep 12, 2024 · 0 comments
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@WinterSnowfall
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Just so we don't forget about it. Nvidia Shadow Buffers (a cutting edge GeForce 4 tech at the time, whose marketing claims remind one of modern age ray tracing) are explicitly needed in Splinter Cell: Pandora Tomorrow, but also enhance the experience in the first game of the series.

@AlpyneDreams had a d8vk branch that added support (d9vk-level changes were also involved IIRC), but it never made it as part of the d8vk merge, apart from a dxvk.conf/config.cpp remnant that got removed in #4144 . We should revisit the topic at some point for sure.

@K0bin K0bin added the d3d8 label Sep 30, 2024
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