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I am looking for a tool to remove skin bind matrices, so that the inverse bind matrices of the model are just the inverse of the initial orientation. Currently we cannot correctly load some glTF models that specify skin bind matrices so stripping them out and resetting the model would be great. In our loader, we flatten skinned meshes, so if the flatten feature already does that it's perfect.
The text was updated successfully, but these errors were encountered:
The flatten() feature does not affect joints or animated nodes today, but I imagine that some of that implementation, or transformPrimitive(prim, matrix), would be part of the solution.
I am looking for a tool to remove skin bind matrices, so that the inverse bind matrices of the model are just the inverse of the initial orientation. Currently we cannot correctly load some glTF models that specify skin bind matrices so stripping them out and resetting the model would be great. In our loader, we flatten skinned meshes, so if the flatten feature already does that it's perfect.
The text was updated successfully, but these errors were encountered: