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[API Proposal]: Vector.Create #94384

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EgorBo opened this issue Nov 5, 2023 · 9 comments
Closed

[API Proposal]: Vector.Create #94384

EgorBo opened this issue Nov 5, 2023 · 9 comments
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api-approved API was approved in API review, it can be implemented area-System.Numerics
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@EgorBo
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EgorBo commented Nov 5, 2023

Background and motivation

Currently, when we need to create a vector from a scalar or array, we do:

_ = Vector64.Create(42);
_ = Vector128.Create(42);
_ = Vector256.Create(42);
_ = Vector512.Create(42);
_ = new Vector2(42);
_ = new Vector3(42);
_ = new Vector4(42);
_ = new Vector<int>(42);

I propose we add Create methods to Vector2/3/4 and Vector<> too for slightly better consistency.

API Proposal

namespace System.Numerics
{
    public static class Vector
    {
        public static Vector<T> Create<T>(T value);
        public static Vector<T> Create<T>(ReadOnlySpan<T> values);

        public static Quaternion AsQuaternion(this Vector4 value);
        public static Plane AsPlane(this Vector4 value);

        public static Vector2 AsVector2(this Vector4 value);
        public static Vector3 AsVector3(this Vector4 value);

        public static Vector4 AsVector4(this Quaternion value);
        public static Vector4 AsVector4(this Plane value);
        public static Vector4 AsVector4(this Vector2 value);
        public static Vector4 AsVector4(this Vector3 value);
        public static Vector4 AsVector4Unsafe(this Vector2 value);
        public static Vector4 AsVector4Unsafe(this Vector3 value);
    }

    public struct Vector2
    {
        public static Vector2 Create(float value);
        public static Vector2 Create(float x, float y);
        public static Vector2 Create(ReadOnlySpan<float> values);
    }

    public struct Vector3
    {
        public static Vector3 Create(float value);
        public static Vector3 Create(float x, float y, float z);
        public static Vector3 Create(Vector2 vector, float z);
        public static Vector3 Create(ReadOnlySpan<float> values);
    }

    public struct Vector4
    {
        public static Vector4 Create(float value);
        public static Vector4 Create(float x, float y, float z, float w);
        public static Vector4 Create(Vector2 vector, float z, float w);
        public static Vector4 Create(Vector3 vector, float w);
        public static Vector4 Create(ReadOnlySpan<float> values);
    }
}

namespace System.Runtime.Intrinsics
{
    public static class Vector128
    {
        public static Vector128<float> AsVector128Unsafe(this Vector2 value);
        public static Vector128<float> AsVector128Unsafe(this Vector3 value);
        public static Vector128<float> AsVector128Unsafe(this Vector4 value);
    }
}

We might also add T[] values, int offset and Span<T> overloads.

API Usage

Vector<int> v = Vector.Create(42);

Alternative Designs

No response

Risks

No response

@EgorBo EgorBo added the api-suggestion Early API idea and discussion, it is NOT ready for implementation label Nov 5, 2023
@ghost ghost added the untriaged New issue has not been triaged by the area owner label Nov 5, 2023
@ghost
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ghost commented Nov 5, 2023

Tagging subscribers to this area: @dotnet/area-system-numerics
See info in area-owners.md if you want to be subscribed.

Issue Details

Background and motivation

Currently, when we need to create a vector from a scalar or array, we do:

_ = Vector64.Create(42);
_ = Vector128.Create(42);
_ = Vector256.Create(42);
_ = Vector512.Create(42);
_ = new Vector2(42);
_ = new Vector3(42);
_ = new Vector4(42);
_ = new Vector<int>(42);

I propose we add Create methods to Vector2/3/4 and Vector<> too for slightly better consistency.

API Proposal

namespace System.Numerics
{
    public struct Vector
    {
        public static Vector<T> Create(T value);
        public static Vector<T> Create(ReadOnlySpan<T> values);
    }

    public struct Vector2
    {
        public static Vector2 Create(float value);
        public static Vector2 Create(float x, float y);
        public static Vector2 Create(ReadOnlySpan<float> values);
    }

    public struct Vector3
    {
        public static Vector3 Create(float value);
        public static Vector3 Create(float x, float y, float z);
        public static Vector3 Create(ReadOnlySpan<float> values);
    }

    public struct Vector4
    {
        public static Vector4 Create(float value);
        public static Vector4 Create(float x, float y, float z, float w);
        public static Vector4 Create(ReadOnlySpan<float> values);
    }
}

Not might also add T[] values, int offset and Span<T> overloads.

API Usage

Vector<int> v = Vector.Create(42);

Alternative Designs

No response

Risks

No response

Author: EgorBo
Assignees: -
Labels:

api-suggestion, area-System.Numerics

Milestone: -

@EgorBo
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EgorBo commented Nov 5, 2023

cc @tannergooding

@MichalPetryka
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This'd probably be required for making them implement ISimdVector anyway?

@EgorBo
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EgorBo commented Nov 6, 2023

This'd probably be required for making them implement ISimdVector anyway?

Probably? if we plan to implement ISimdVector in VectorT

@tannergooding
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That's part of the long term plan, yes. However, I don't think ISimdVector can be made public without a language feature or two as we won't be able to correctly version it or expose some core APIs otherwise.

@tannergooding tannergooding added api-ready-for-review API is ready for review, it is NOT ready for implementation and removed api-suggestion Early API idea and discussion, it is NOT ready for implementation untriaged New issue has not been triaged by the area owner labels Feb 14, 2024
@tannergooding tannergooding added this to the 9.0.0 milestone May 1, 2024
@bartonjs
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bartonjs commented Jun 13, 2024

Video

Looks good as proposed

namespace System.Numerics
{
    public static partial class Vector
    {
        public static Vector<T> Create<T>(T value);
        public static Vector<T> Create<T>(ReadOnlySpan<T> values);

        public static Quaternion AsQuaternion(this Vector4 value);
        public static Plane AsPlane(this Vector4 value);

        public static Vector2 AsVector2(this Vector4 value);
        public static Vector3 AsVector3(this Vector4 value);

        public static Vector4 AsVector4(this Quaternion value);
        public static Vector4 AsVector4(this Plane value);
        public static Vector4 AsVector4(this Vector2 value);
        public static Vector4 AsVector4(this Vector3 value);
        public static Vector4 AsVector4Unsafe(this Vector2 value);
        public static Vector4 AsVector4Unsafe(this Vector3 value);
    }

    public partial struct Vector2
    {
        public static Vector2 Create(float value);
        public static Vector2 Create(float x, float y);
        public static Vector2 Create(ReadOnlySpan<float> values);
    }

    public partial struct Vector3
    {
        public static Vector3 Create(float value);
        public static Vector3 Create(float x, float y, float z);
        public static Vector3 Create(Vector2 vector, float z);
        public static Vector3 Create(ReadOnlySpan<float> values);
    }

    public partial struct Vector4
    {
        public static Vector4 Create(float value);
        public static Vector4 Create(float x, float y, float z, float w);
        public static Vector4 Create(Vector2 vector, float z, float w);
        public static Vector4 Create(Vector3 vector, float w);
        public static Vector4 Create(ReadOnlySpan<float> values);
    }
}

namespace System.Runtime.Intrinsics
{
    public static partial class Vector128
    {
        public static Vector128<float> AsVector128Unsafe(this Vector2 value);
        public static Vector128<float> AsVector128Unsafe(this Vector3 value);
        public static Vector128<float> AsVector128Unsafe(this Vector4 value);
    }
}

@bartonjs bartonjs added api-approved API was approved in API review, it can be implemented and removed api-ready-for-review API is ready for review, it is NOT ready for implementation labels Jun 13, 2024
@julealgon
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Do these Create methods only exist to workaround the lack of generic type inference on constructors? Or is there more to it?

@tannergooding
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They exist for parity with Vector64/128/256/512<T>, so that they can be used with the eventual exposure of a new ISimdVector<TSelf, T> (we have this internally already), and because they can provide a slight perf advantage and overall better IR/codegen due to operating byvalue instead of taking this via an implicit byref (which requires a block copy and the JIT to elide it).

@tannergooding
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This was resolved in #103462

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