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MemoryFile.c
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MemoryFile.c
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#include "general.h"
static int torch_MemoryFile_new(lua_State *L)
{
const char *mode;
THCharStorage *storage = luaT_toudata(L, 1, "torch.CharStorage");
THFile *self;
if(storage)
{
mode = luaL_optstring(L, 2, "rw");
self = THMemoryFile_newWithStorage(storage, mode);
}
else
{
mode = luaL_optstring(L, 1, "rw");
self = THMemoryFile_new(mode);
}
luaT_pushudata(L, self, "torch.MemoryFile");
return 1;
}
static int torch_MemoryFile_storage(lua_State *L)
{
THFile *self = luaT_checkudata(L, 1, "torch.MemoryFile");
THCharStorage_retain(THMemoryFile_storage(self));
luaT_pushudata(L, THMemoryFile_storage(self), "torch.CharStorage");
return 1;
}
static int torch_MemoryFile_free(lua_State *L)
{
THFile *self = luaT_checkudata(L, 1, "torch.MemoryFile");
THFile_free(self);
return 0;
}
static int torch_MemoryFile___tostring__(lua_State *L)
{
THFile *self = luaT_checkudata(L, 1, "torch.MemoryFile");
lua_pushfstring(L, "torch.MemoryFile [status: %s -- mode: %c%c]",
(THFile_isOpened(self) ? "open" : "closed"),
(THFile_isReadable(self) ? 'r' : ' '),
(THFile_isWritable(self) ? 'w' : ' '));
return 1;
}
static const struct luaL_Reg torch_MemoryFile__ [] = {
{"storage", torch_MemoryFile_storage},
{"__tostring__", torch_MemoryFile___tostring__},
{NULL, NULL}
};
void torch_MemoryFile_init(lua_State *L)
{
luaT_newmetatable(L, "torch.MemoryFile", "torch.File",
torch_MemoryFile_new, torch_MemoryFile_free, NULL);
luaT_setfuncs(L, torch_MemoryFile__, 0);
lua_pop(L, 1);
}