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curses.rs
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curses.rs
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use std::cell::RefCell;
use std::collections::{HashMap, HashSet};
use std::collections::VecDeque;
use std::{self, cmp, env};
use std::io::Write;
use core::str::StrExt;
use ncurses as nc;
use num::integer::Integer;
use util::circular_move;
use super::Action;
use game;
use game::area;
use actor::{self, Race, Slot};
use ui;
use item;
use hex2d::{Angle, IntegerSpacing, Coordinate, ToCoordinate, Position};
use game::tile;
use std::fmt;
use std::fmt::Write as FmtWrite;
mod locale {
use libc::{c_int, c_char};
pub const LC_ALL: c_int = 6;
extern "C" {
pub fn setlocale(category: c_int, locale: *const c_char) -> *mut c_char;
}
}
// . . .
// . . . .
// . . . . .
// . . . .
// . . .
static SPACING: IntegerSpacing<i32> = IntegerSpacing::PointyTop(2, 1);
const NORMAL_DOT : &'static str = ".";
const UNICODE_DOT : &'static str = "·";
const KEY_ESC : i32 = 0x1b;
const KEY_ENTER: i32 = '\n' as i32;
const KEY_LOWX : i32 = 'x' as i32;
const KEY_LOWY : i32 = 'y' as i32;
const KEY_LOWH : i32 = 'h' as i32;
const KEY_LOWL : i32 = 'l' as i32;
const KEY_LOWK : i32 = 'k' as i32;
const KEY_LOWU : i32 = 'u' as i32;
const KEY_LOWC : i32 = 'c' as i32;
const KEY_LOWI : i32 = 'i' as i32;
const KEY_LOWO : i32 = 'o' as i32;
const KEY_LOWQ : i32 = 'q' as i32;
const KEY_LOWJ : i32 = 'j' as i32;
const KEY_LOWF : i32 = 'f' as i32;
const KEY_CAPY : i32 = 'Y' as i32;
const KEY_CAPH : i32 = 'H' as i32;
const KEY_CAPL : i32 = 'L' as i32;
const KEY_CAPE : i32 = 'E' as i32;
const KEY_CAPI : i32 = 'I' as i32;
const KEY_CAPK : i32 = 'K' as i32;
const KEY_CAPJ : i32 = 'J' as i32;
const KEY_DOT : i32 = '.' as i32;
const KEY_COMMA : i32 = ',' as i32;
const KEY_HELP : i32 = '?' as i32;
const KEY_DESCEND : i32 = '>' as i32;
pub fn item_to_str(t : item::Category) -> &'static str {
match t {
item::Category::Weapon => ")",
item::Category::Armor => "[",
item::Category::Misc => "\"",
item::Category::Consumable => "%",
}
}
pub mod color {
use std::collections::HashMap;
use std::collections::hash_map::Entry;
use ncurses as nc;
pub const GRAY : [u8; 26] = [
16, 232, 233, 234, 235, 236, 237, 238, 239, 240, 241, 242, 243,
244, 245, 246, 247, 248, 249, 250, 251, 252, 253, 254, 255, 15
];
pub const BLACK : u8 = GRAY[0];
pub const WHITE : u8 = GRAY[25];
pub const YELLOW : u8 = 226;
pub const ORANGE : u8 = 3;
pub const BACKGROUND_BG : u8 = GRAY[1];
pub const MAP_BACKGROUND_BG : u8 = GRAY[1];
pub const VISIBLE_FG : u8 = WHITE;
pub const NOT_IN_LOS_FG : u8 = GRAY[16];
pub const NOT_IN_LOS_BG : u8 = GRAY[1];
// in light, shaded (barely visible), in LoS but not visible (dark), not in LoS
pub const EMPTY_FG : [u8; 4] = [GRAY[17], GRAY[10], NOT_IN_LOS_FG, NOT_IN_LOS_FG];
pub const EMPTY_BG : [u8; 4] = [GRAY[24], GRAY[16], GRAY[4], NOT_IN_LOS_BG];
pub const WATER_FG: [u8; 4] = EMPTY_FG;
pub const WATER_BG: [u8; 4] = [4, 74, 67, 67];
pub const STONE_FG : [u8; 4] = [BLACK, GRAY[1] , NOT_IN_LOS_FG, NOT_IN_LOS_FG];
pub const WALL_FG : [u8; 4] = STONE_FG;
pub const WALL_BG : [u8; 4] = [GRAY[14], GRAY[8] , GRAY[4], NOT_IN_LOS_BG];
pub const CHAR_SELF_FG : [u8; 4] = [19, 18, NOT_IN_LOS_FG, NOT_IN_LOS_FG];
pub const CHAR_ALLY_FG : [u8; 4] = [28, 22, NOT_IN_LOS_FG, NOT_IN_LOS_FG];
pub const CHAR_ENEMY_FG : [u8; 4] = [124, 88, NOT_IN_LOS_FG, NOT_IN_LOS_FG];
pub const CHAR_GRAY_FG : u8= GRAY[17];
pub const CHAR_BG : [u8; 4] = EMPTY_BG;
pub const BLOCKED_BG : u8 = 124;
pub const LABEL_FG: u8 = 94;
pub const GREEN_FG: u8 = 34;
pub const RED_FG: u8 = 124;
pub const NOISE_BG : u8 = ORANGE;
pub const TARGET_SELF_FG : u8 = 20;
pub const TARGET_ENEMY_FG : u8 = 196;
pub const LIGHTSOURCE : u8 = YELLOW;
pub const LOG_1_FG : u8 = GRAY[25];
pub const LOG_2_FG : u8 = GRAY[21];
pub const LOG_3_FG : u8 = GRAY[17];
pub const LOG_4_FG : u8 = GRAY[13];
pub const LOG_5_FG : u8 = GRAY[9];
pub struct Allocator {
map : HashMap<(u8, u8), i16>,
cur : i16,
}
impl Allocator {
pub fn new() -> Allocator {
Allocator {
cur: 1i16, /* 0 is reserved for defaults */
map: HashMap::new(),
}
}
pub fn get(&mut self, fg : u8, bg : u8) -> i16 {
match self.map.entry((fg, bg)) {
Entry::Occupied(i) => *i.get(),
Entry::Vacant(i) => {
assert!((self.cur as i32) < nc::COLOR_PAIRS, "curses run out of color pairs!");
let ret = self.cur;
i.insert(self.cur);
nc::init_pair(ret, fg as i16, bg as i16);
self.cur += 1;
ret
}
}
}
}
}
pub struct Window {
pub window : nc::WINDOW,
}
pub struct LogEntry {
turn : u64,
text : String,
}
impl Window {
pub fn new(w : i32, h : i32, x : i32, y : i32) -> Window {
Window {
window : nc::subwin(nc::stdscr, h, w, y, x),
}
}
}
impl Drop for Window {
fn drop(&mut self) {
nc::delwin(self.window);
}
}
pub struct CursesUI {
calloc : RefCell<color::Allocator>,
map_window : Option<Window>,
log_window : Option<Window>,
stats_window : Option<Window>,
fs_window : Option<Window>,
mode : Mode,
log : VecDeque<LogEntry>,
target_pos : Option<Position>,
dot : &'static str,
label_color: u64,
text_color: u64,
text_gray_color: u64,
red_color: u64,
green_color: u64,
}
impl CursesUI {
pub fn new() -> CursesUI {
let term_ok = env::var_os("TERM").as_ref()
.and_then(|s| s.as_os_str().to_str())
.map_or(false, |s| s.ends_with("-256color"));
let term_putty = env::var_os("TERM").as_ref()
.and_then(|s| s.as_os_str().to_str())
.map_or(false, |s| s.starts_with("putty"));
if !term_ok {
panic!("Your TERM environment variable must end with -256color, sorry, stranger from the past. It is curable. Google it, fix it, try again.");
}
if env::var_os("ESCDELAY").is_none() {
env::set_var("ESCDELAY", "25");
}
unsafe {
let _ = locale::setlocale(locale::LC_ALL, b"en_US.UTF-8\0".as_ptr() as *const i8);
}
nc::initscr();
nc::start_color();
nc::keypad(nc::stdscr, true);
nc::noecho();
nc::raw();
nc::timeout(0);
nc::flushinp();
assert!(nc::has_colors());
let mut calloc = color::Allocator::new();
let label_color = nc::COLOR_PAIR(
calloc.get(color::LABEL_FG, color::BACKGROUND_BG)
);
let text_color = nc::COLOR_PAIR(
calloc.get(color::VISIBLE_FG, color::BACKGROUND_BG)
);
let text_gray_color = nc::COLOR_PAIR(
calloc.get(color::GRAY[10], color::BACKGROUND_BG)
);
let green_color = nc::COLOR_PAIR(
calloc.get(color::GREEN_FG, color::BACKGROUND_BG)
);
let red_color = nc::COLOR_PAIR(
calloc.get(color::RED_FG, color::BACKGROUND_BG)
);
nc::doupdate();
let mut ret = CursesUI {
calloc: RefCell::new(calloc),
map_window: None,
stats_window: None,
log_window: None,
fs_window: None,
mode: Mode::Normal,
target_pos: None,
dot: if term_putty { NORMAL_DOT } else { UNICODE_DOT },
log: VecDeque::new(),
label_color: label_color,
text_color: text_color,
text_gray_color: text_gray_color,
red_color: red_color,
green_color: green_color,
};
ret.resize();
ret
}
fn resize(&mut self) {
let mut max_x = 0;
let mut max_y = 0;
nc::getmaxyx(nc::stdscr, &mut max_y, &mut max_x);
let mid_x = max_x - 30;
let mid_y = 12;
let map_window = Window::new(
mid_x, max_y, 0, 0
);
let stats_window = Window::new(
max_x - mid_x, mid_y, mid_x, 0
);
let log_window = Window::new(
max_x - mid_x, max_y - mid_y, mid_x, mid_y
);
let fs_window = Window::new(
max_x, max_y, 0, 0
);
self.map_window = Some(map_window);
self.stats_window = Some(stats_window);
self.log_window = Some(log_window);
self.fs_window = Some(fs_window);
}
pub fn log(&mut self, s : &str, gstate : &game::State) {
self.log.push_front(LogEntry{
text: s.to_string(), turn: gstate.turn
});
}
pub fn display_intro(&mut self) {
self.mode = Mode::FullScreen(FSMode::Intro);
}
fn draw_map(
&mut self,
astate : &actor::State, gstate : &game::State,
)
{
let mut calloc = self.calloc.borrow_mut();
let window = self.map_window.as_ref().unwrap().window;
let actors_aheads : HashMap<Coordinate, Coordinate> =
gstate.actors.iter().filter(|&(_, a)| !a.is_dead())
.map(|(_, a)| (a.pos.coord + a.pos.dir, a.pos.coord)).collect();
let astate_ahead = astate.pos.coord + astate.pos.dir;
/* Get the screen bounds. */
let mut max_x = 0;
let mut max_y = 0;
nc::getmaxyx(window, &mut max_y, &mut max_x);
let mid_x = max_x / 2;
let mid_y = max_y / 2;
let cpair = nc::COLOR_PAIR(calloc.get(color::VISIBLE_FG, color::MAP_BACKGROUND_BG));
nc::wbkgd(window, ' ' as nc::chtype | cpair as nc::chtype);
nc::werase(window);
let (center, head) = match self.mode {
Mode::Examine => {
match self.target_pos {
None => {
self.target_pos = Some(astate.pos);
(astate.pos.coord, astate.pos.coord + astate.pos.dir)
},
Some(pos) => {
(pos.coord, pos.coord + pos.dir)
},
}
},
Mode::Target(_) => {
match self.target_pos {
None => {
self.target_pos = Some(astate.pos);
(astate.pos.coord, astate.pos.coord + astate.pos.dir)
},
Some(pos) => {
(astate.pos.coord, pos.coord)
},
}
},
_ => {
(astate.pos.coord, astate.pos.coord + astate.pos.dir)
}
};
let mut target_line = HashSet::new();
if let Mode::Target(_) = self.mode {
center.for_each_in_line_to(head, |c| {
target_line.insert(c);
});
}
let (vpx, vpy) = center.to_pixel_integer(SPACING);
for vy in 0..max_y {
for vx in 0..max_x {
let (rvx, rvy) = (vx - mid_x, vy - mid_y);
let (cvx, cvy) = (rvx + vpx, rvy + vpy);
let (c, off) = Coordinate::from_pixel_integer(SPACING, (cvx, cvy));
let is_proper_coord = off == (0, 0);
let (visible, _in_los, knows, tt, t, light) = if is_proper_coord {
let t = gstate.map.get(&c);
let tt = match t {
Some(t) => t.type_,
None => tile::Wall,
};
(
astate.sees(c) || astate.is_dead(),
astate.in_los(c) || astate.is_dead(),
astate.knows(c),
Some(tt), t,
gstate.at(c).light_as_seen_by(astate)
)
} else {
// Paint a glue characters between two real characters
let c1 = c;
let (c2, _) = Coordinate::from_pixel_integer(SPACING, (cvx + 1, cvy));
let knows = astate.knows(c1) && astate.knows(c2);
let (e1, e2) = (
gstate.at(c1).tile_map_or(
tile::Wall.base_ascii_expand(), |t| t.ascii_expand()
),
gstate.at(c2).tile_map_or(
tile::Wall.base_ascii_expand(), |t| t.ascii_expand()
)
);
let c = Some(if e1 > e2 { c1 } else { c2 });
let tt = c.map_or(None, |c| gstate.at(c).tile_map_or(Some(tile::Wall), |t| Some(t.type_)));
let visible = (astate.sees(c1) && astate.sees(c2)) ||
astate.is_dead();
let in_los = (astate.in_los(c1) && astate.in_los(c2))
|| astate.is_dead();
(
visible, in_los, knows,
tt, None,
cmp::max(
gstate.at(c1).light_as_seen_by(astate),
gstate.at(c2).light_as_seen_by(astate)
)
)
};
let mut draw = knows;
let mut bold = false;
let occupied = gstate.at(c).is_occupied();
let (fg, bg, mut glyph) =
if is_proper_coord && visible && occupied {
let fg = match gstate.at(c).actor_map_or(Race::Grue, |a| a.race) {
Race::Human => color::CHAR_SELF_FG,
Race::Pony => color::CHAR_ALLY_FG,
Race::Grue => color::CHAR_ENEMY_FG,
};
(fg, color::CHAR_BG, "@")
} else if is_proper_coord && visible && gstate.at(c).item().is_some() {
let item = gstate.at(c).item().unwrap();
let s = item_to_str(item.category());
if astate.discovered.contains(&c) {
bold = true;
}
(color::WALL_FG, color::EMPTY_BG, s)
} else if knows {
match tt {
Some(tile::Empty) => {
let mut fg = color::STONE_FG;
let mut bg = color::EMPTY_BG;
let mut glyph = " ";
if is_proper_coord {
match t.and_then(|t| t.feature) {
None => {
glyph = self.dot;
fg = color::EMPTY_FG;
bg = color::EMPTY_BG;
}
Some(tile::Door(open)) =>
glyph = if open { "_" } else { "+" },
Some(tile::Statue) => glyph = "&",
Some(tile::Stairs) => glyph = ">",
}
}
(fg, bg, glyph)
},
Some(tile::Wall) => {
(color::WALL_FG, color::WALL_BG, "#")
},
Some(tile::Water) => {
(color::WATER_FG, color::WATER_BG, "~")
},
None => {
(color::EMPTY_FG, color::EMPTY_BG, "?")
},
}
} else {
(color::EMPTY_FG, color::EMPTY_BG, " ")
};
let (mut fg, mut bg) = if !visible || light == 0 {
if visible /* change to in_los for los debug */ {
(fg[2], bg[2])
} else {
(fg[3], bg[3])
}
} else if light < 3 {
(fg[1], bg[1])
} else {
(fg[0], bg[0])
};
if let Some(t) = t {
if visible && t.light > 0 {
fg = color::LIGHTSOURCE;
}
}
if is_proper_coord && visible && gstate.at(c).actor_map_or(0, |a| a.light_emision) > 0u32 {
bg = color::LIGHTSOURCE;
}
if self.mode == Mode::Examine {
if is_proper_coord && center == c {
glyph = "@";
fg = color::CHAR_GRAY_FG;
draw = true;
} else if is_proper_coord && c == head {
bold = true;
if astate.knows(c) {
fg = color::TARGET_SELF_FG;
} else {
draw = true;
glyph = " ";
bg = color::TARGET_SELF_FG;
}
}
} else if let Mode::Target(_) = self.mode {
if is_proper_coord && target_line.contains(&c) {
glyph = "*";
draw = true;
if c == head {
fg = color::TARGET_SELF_FG;
}
if !gstate.at(c).tile_map_or(false, |t| t.is_passable()) {
bg = color::BLOCKED_BG;
}
}
} else {
if is_proper_coord && actors_aheads.contains_key(&c) &&
astate.sees(*actors_aheads.get(&c).unwrap()) {
bold = true;
let color = if c == astate_ahead {
color::TARGET_SELF_FG
} else {
color::TARGET_ENEMY_FG
};
if astate.knows(c) {
if occupied {
bg = color;
} else {
fg = color;
}
} else {
draw = true;
glyph = " ";
bg = color;
}
}
}
if is_proper_coord && c != center && !visible && astate.hears(c) {
bg = color::NOISE_BG;
draw = true;
}
if draw {
let cpair = nc::COLOR_PAIR(calloc.get(fg, bg));
if bold {
nc::wattron(window, nc::A_BOLD() as i32);
}
nc::wattron(window, cpair as i32);
nc::mvwaddstr(window, vy, vx, glyph);
nc::wattroff(window, cpair as i32);
if bold {
nc::wattroff(window, nc::A_BOLD() as i32);
}
}
}
}
nc::wnoutrefresh(window);
}
fn draw_stats_bar(&mut self, window : nc::WINDOW, name : &str,
cur : i32, prev : i32, max : i32) {
let mut max_x = 0;
let mut max_y = 0;
nc::getmaxyx(window, &mut max_y, &mut max_x);
let cur = cmp::max(cur, 0) as u32;
let prev = cmp::max(prev, 0) as u32;
let max = cmp::max(max, 1) as u32;
nc::wattron(window, self.label_color as i32);
nc::waddstr(window, &format!("{}: ", name));
let width = max_x as u32 - 4 - name.char_len() as u32;
let cur_w = cur * width / max;
let prev_w = prev * width / max;
nc::wattron(window, self.text_color as i32);
nc::waddstr(window, "[");
for i in 0..width {
let (color, s) = match (i < cur_w, i < prev_w) {
(true, true) => (self.text_color, "="),
(false, true) => (self.red_color, "-"),
(true, false) => (self.green_color, "+"),
(false, false) => (self.text_color, " "),
};
nc::wattron(window, color as i32);
nc::waddstr(window, s);
}
nc::wattron(window, self.text_color as i32);
nc::waddstr(window, "]");
}
fn draw_turn<T>(&self, window : nc::WINDOW, label: &str, val: T)
where T : Integer+fmt::Display
{
nc::wattron(window, self.label_color as i32);
nc::waddstr(window, &format!("{}: ", label));
nc::wattron(window, self.text_color as i32);
nc::waddstr(window, &format!("{:<8}", val));
}
fn draw_val<T>(&self, window : nc::WINDOW, label: &str, val: T)
where T : Integer+fmt::Display
{
nc::wattron(window, self.label_color as i32);
nc::waddstr(window, &format!("{}:", label));
nc::wattron(window, self.text_color as i32);
nc::waddstr(window, &format!("{:>2} ", val));
}
fn draw_label(&self, window : nc::WINDOW, label: &str) {
nc::wattron(window, self.label_color as i32);
nc::waddstr(window, &format!("{}:", label));
}
fn draw_item(&self, window : nc::WINDOW, astate : &actor::State, label: &str, slot : actor::Slot) {
self.draw_label(window, label);
if slot == Slot::RHand && astate.melee_cd > 0 {
nc::wattron(window, self.text_gray_color as i32);
} else {
nc::wattron(window, self.text_color as i32);
}
let item = if let Some(&(_, ref item)) = astate.items_equipped.get(&slot) {
item.description().to_string()
} else {
"-".to_string()
};
let item = item.slice_chars(0, cmp::min(item.char_len(), 13));
nc::waddstr(window, &format!("{:^13}", item));
}
fn draw_inventory(&mut self, astate : &actor::State, _gstate : &game::State) {
let window = self.map_window.as_ref().unwrap().window;
let cpair = self.text_color;
nc::wbkgd(window, ' ' as nc::chtype | cpair as nc::chtype);
nc::werase(window);
nc::wmove(window, 0, 0);
if !astate.items_equipped.is_empty() {
nc::waddstr(window, &format!("Equipped: \n"));
for (slot, &(ref ch, ref i)) in &astate.items_equipped {
nc::waddstr(window, &format!(" {} - {} [{:?}]\n", ch, i.description(), slot));
}
nc::waddstr(window, &format!("\n"));
}
if !astate.items_backpack.is_empty() {
nc::waddstr(window, &format!("Inventory: \n"));
for (ch, i) in &astate.items_backpack {
nc::waddstr(window, &format!(" {} - {}\n", ch, i.description()));
}
nc::waddstr(window, &format!("\n"));
}
nc::wnoutrefresh(window);
}
fn draw_stats(&mut self, astate : &actor::State, gstate : &game::State) {
let window = self.stats_window.as_ref().unwrap().window;
let (ac, ev) = (astate.stats.ac, astate.stats.ev);
let (dmg, acc, cd) = (astate.stats.melee_dmg, astate.stats.melee_acc, astate.stats.melee_cd);
let cpair = self.text_color;
nc::wbkgd(window, ' ' as nc::chtype | cpair as nc::chtype);
nc::werase(window);
nc::wmove(window, 0, 0);
let mut max_x = 0;
let mut max_y = 0;
nc::getmaxyx(window, &mut max_y, &mut max_x);
let mut y = 0;
nc::wmove(window, y, 0);
self.draw_val(window, "Str", astate.stats.str_);
nc::wmove(window, y, 7);
self.draw_val(window, "DMG", dmg);
nc::wmove(window, y, 15);
self.draw_val(window, "CD", cd);
nc::wmove(window, y, 21);
self.draw_val(window, "ACC", acc);
y += 1;
nc::wmove(window, y, 0);
self.draw_val(window, "Int", astate.stats.int);
nc::wmove(window, y, 7);
self.draw_val(window, " AC", ac);
nc::wmove(window, y, 15);
self.draw_val(window, "EV", ev);
y += 1;
nc::wmove(window, y, 0);
self.draw_val(window, "Dex", astate.stats.dex);
y += 1;
nc::wmove(window, y, 0);
self.draw_stats_bar(window, "HP",
astate.hp, astate.prev_hp,
astate.stats.max_hp);
y += 1;
nc::wmove(window, y, 0);
self.draw_stats_bar(window, "MP",
astate.mp, astate.prev_mp,
astate.stats.max_mp);
y += 1;
nc::wmove(window, y, 0);
self.draw_stats_bar(window, "SP",
astate.sp, astate.prev_sp,
astate.stats.max_sp);
let slots = [
("R", Slot::RHand),
("L", Slot::LHand),
("F", Slot::Feet),
("B", Slot::Body),
("H", Slot::Head),
("C", Slot::Cloak),
("Q", Slot::Quick),
];
for (i, &(string, slot)) in slots.iter().enumerate() {
if i & 1 == 0 {
y += 1;
nc::wmove(window, y, 0);
} else {
nc::wmove(window, y, 14);
}
self.draw_item(window, astate, string, slot);
}
y += 1;
nc::wmove(window, y, 0);
let pos = if self.mode == Mode::Examine {
self.target_pos.unwrap()
} else {
astate.pos
};
let head = pos.coord + pos.dir;
let descr = self.tile_description(head, astate, gstate);
self.draw_label(window, "In front");
nc::wattron(window, self.text_color as i32);
nc::waddstr(window, &format!(" {}", descr));
y += 1;
nc::wmove(window, y, 0);
self.draw_turn(window, "Turn", gstate.turn);
self.draw_turn(window, "Level", gstate.level);
nc::wnoutrefresh(window);
}
// TODO: Consider the distance to the Item to print something
// like "you see x in the distance", "you find yourself in x".
fn format_areas<I>(&self, mut i : I) -> Option<String>
where I : Iterator, <I as Iterator>::Item : fmt::Display
{
if let Some(descr) = i.next() {
let mut s = String::new();
write!(&mut s, "{}", "You see: ").unwrap();
write!(&mut s, "{}", descr).unwrap();
for ref descr in i {
write!(&mut s, ", ").unwrap();
write!(&mut s, "{}", descr).unwrap();
}
write!(&mut s, ".").unwrap();
Some(s)
} else {
None
}
}
fn turn_to_color(
&self, turn : u64, calloc : &RefCell<color::Allocator>,
gstate : &game::State) -> Option<i16>
{
let mut calloc = calloc.borrow_mut();
let dturn = gstate.turn - turn;
let fg = if dturn < 1 {
Some(color::LOG_1_FG)
} else if dturn < 4 {
Some(color::LOG_2_FG)
} else if dturn < 16 {
Some(color::LOG_3_FG)
} else if dturn < 32 {
Some(color::LOG_4_FG)
} else if dturn < 64 {
Some(color::LOG_5_FG)
} else {
None
};
fg.map(|fg| calloc.get(fg, color::BACKGROUND_BG))
}
fn tile_description(&self, coord : Coordinate,
astate : &actor::State, gstate : &game::State
) -> String
{
if !astate.knows(coord) {
return "Unknown".to_string();
}
let tile_type = gstate.at(coord).tile_map_or(tile::Wall, |t| t.type_);
let tile = gstate.at(coord).tile_map_or(None, |t| Some(t.clone()));
let feature_descr = tile.clone().and_then(|t| t.feature).map(|f| f.description());
let item_descr = gstate.at(coord).item_map_or(None, |i| Some(i.description().to_string()));
let actor_descr =
if astate.sees(coord) || astate.is_dead() {
gstate.at(coord).actor_map_or(None, |a| Some(match a.race{
Race::Pony => "A Pony",
Race::Grue => "A Grue",
Race::Human => "Human",
}.to_string())
)
} else {
None
};
match (tile_type, feature_descr, actor_descr, item_descr) {
(_, _, Some(a_descr), _) => a_descr,
(_, _, _, Some(i_descr)) => i_descr,
(_, Some(f_descr), _, _) => f_descr.to_string(),
(tile::Wall, _, _, _) => {
"a wall".to_string()
},
(tile::Empty, _, _, _) => {
match tile.and_then(|t| t.area).and_then(|a| Some(a.type_)) {
Some(area::Room(_)) => "room".to_string(),
None => "nothing".to_string()
}
},
_ => {
"Indescribable".to_string()
},
}
}
fn draw_log(&mut self, _ : &actor::State, gstate : &game::State) {
let window = self.log_window.as_ref().unwrap().window;
let cpair = nc::COLOR_PAIR(self.calloc.borrow_mut().get(color::VISIBLE_FG, color::BACKGROUND_BG));
nc::wbkgd(window, ' ' as nc::chtype | cpair as nc::chtype);
nc::werase(window);
nc::wmove(window, 0, 0);
let mut last_turn = None;
for i in &self.log {
if let Some(last_turn) = last_turn {
if last_turn != i.turn && nc::getcurx(window) != 0 {
nc::waddstr(window, "\n");
}
}
last_turn = Some(i.turn);
if nc::getcury(window) == nc::getmaxy(window) - 1 {
break;
}
if let Some(color) = self.turn_to_color(i.turn, &self.calloc, gstate) {
let cpair = nc::COLOR_PAIR(color);
nc::wattron(window, cpair as i32);
nc::waddstr(window, &format!(
"{} ", i.text.as_str()
));
}
}
nc::wnoutrefresh(window);
}
fn draw_intro(&mut self) {
let window = self.fs_window.as_ref().unwrap().window;
let mut calloc = self.calloc.borrow_mut();
let cpair = nc::COLOR_PAIR(calloc.get(color::VISIBLE_FG, color::BACKGROUND_BG));
nc::wbkgd(window, ' ' as nc::chtype | cpair as nc::chtype);
nc::werase(window);
nc::wmove(window, 0, 0);
nc::waddstr(window, "Long, long ago in a galaxy far, far away...\n\n");
nc::waddstr(window, &format!("You can press {} in the game for help.\n\n", KEY_HELP as u8 as char));
nc::waddstr(window, "Press anything to start.");
nc::wnoutrefresh(window);
}
fn draw_help( &mut self) {
let window = self.fs_window.as_ref().unwrap().window;
let mut calloc = self.calloc.borrow_mut();
let cpair = nc::COLOR_PAIR(calloc.get(color::VISIBLE_FG, color::BACKGROUND_BG));
nc::wbkgd(window, ' ' as nc::chtype | cpair as nc::chtype);
nc::werase(window);
nc::wmove(window, 0, 0);
nc::waddstr(window, "This game is still incomplete. Sorry for that.\n\n");
nc::waddstr(window, "= (more or less) Implemented actions = \n\n");
nc::waddstr(window, "Move: hjklui\n");
nc::waddstr(window, "Wait: .\n");
nc::waddstr(window, "Pick: ,\n");
nc::waddstr(window, "Fire/Throw: f\n");
nc::waddstr(window, "Autoexplore: O\n");
nc::waddstr(window, "Examine: x\n");
nc::waddstr(window, "Equip: E\n");
nc::waddstr(window, "Inventory: I\n");
nc::waddstr(window, "Quit: q\n");
nc::wnoutrefresh(window);
}
fn draw_quit( &mut self) {
let window = self.fs_window.as_ref().unwrap().window;
let mut calloc = self.calloc.borrow_mut();
let cpair = nc::COLOR_PAIR(
calloc.get(color::VISIBLE_FG, color::BACKGROUND_BG)
);
let mut max_x = 0;
let mut max_y = 0;
nc::getmaxyx(nc::stdscr, &mut max_y, &mut max_x);
let text = "Quit. Are you sure?";
nc::wbkgd(window, ' ' as nc::chtype | cpair as nc::chtype);
nc::werase(window);
nc::wmove(window, max_y / 2, (max_x - text.char_len() as i32) / 2);
nc::waddstr(window, text);
nc::wnoutrefresh(window);
}
}
#[derive(Copy, Clone, Eq, PartialEq, Debug)]
enum InvMode {
View,
Equip,
}
#[derive(Copy, Clone, Eq, PartialEq, Debug)]
enum FSMode {
Help,
Intro,
Quit,
}
#[derive(Copy, Clone, Eq, PartialEq, Debug)]
enum TargetMode {
Fire,