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todo
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DONE? (CHANGES TO CONFIRM/DEBUG)
# Check on bug where PointerEditor doesn't always save on apply changes
# Other image import/export
# [21:46:30] <BlueAntoid> Something for eventual implementation into JHack:
[21:46:30] <BlueAntoid> 1F8F6 - 1F8FC = Pointer to "Which style of windows do you prefer?"
[21:46:30] <BlueAntoid> 1F900 - 1F901 = Number of bytes to read for above text
[21:46:30] <BlueAntoid> 1F90F - 1F916 = Pointer to "Plain flavor"
[21:46:30] <BlueAntoid> 1F92A - 1F931 = Pointer to "Mint flavor"
[21:46:31] <BlueAntoid> 1F946 - 1F94C = Pointer to "Strawberry flavor"
[21:46:33] <BlueAntoid> 1F961 - 1F967 = Pointer to "Banana flavor"
[21:46:35] <BlueAntoid> 1F97B - 1F982 = Pointer to "Peanut flavor"
NEXT v0.0.0.x (bugfix) RELEASE
# Look into threading of error console GUI building (ERROR#65895)
# Look into use of JOptionPane.showOptionDialog() for abort/retry/fail.
# In progress; better way?
NEXT v0.0.x (minor) RELEASE
# Partial decomp() for "fail" on abort, retry, fail
# In progress; better way?
LONG TERM
# Battle Background Editor: http://pkhax.elpenguino.net/ADEA1.txt
# AbstractRom: React to loadRom() returning false better/in more places
# Tile Editor: event flag based palette changes:
Those colors (the first color entry in each 16-color subpalette)
contain additional data about the map palette as a whole.
The first transparent color in a 6-subpalette group contains the event flag
that controls whether that palette is used or not. The second transparent color
is a two-byte pointer to the map palette to be used if the event flag is set.
Somehow or other, when the Tile Editor imported the tileset data, it changed
this pointer from $8067 to $0067. That's why garbage data was being read for
the nighttime palette. Perhaps this is something to look into, Mr. Tenda? :B
- Mr. Accident in a forum post
i.e., subpal 0's transparent color and subpal 1's transparent color are the
event flag and pointer, respectively
# TextEditor: Routine Map
# [12:38:45] <JeffMan> oh and you should add the mother 2 font
and the debug menu font to jhack's font editor if you can
# Text Editor: Preview of next text block (optional) (in separate window?)
# Font table: http://pkhax.elpenguino.info/03F254.txt
# IPSDatabase extensions?
# Starting stat editor ( 1DAF1 = Value for Ness' starting stats )
# Battle Animation editor ( http://pkhack.fobby.net/misc/txt/psi_animation_doc.txt )
# Title screen editor
# Death screen editor
# Credits photo border graphics (Need to find palette)
[16:53:42] <Chris_Davis|Away> Oh. BTW, you could add the 21EB4A to 21EC4F = Credits photo border graphics and arrangement (compressed)
[16:54:36] <AnyoneEB> what palette does that use?
[16:55:03] <Chris_Davis|Away> It's probably an unknown.
[16:55:05] <Chris_Davis|Away> 21EB2A to 21EB49 = ***UNKNOWN (000020) - PALETTE***
[16:55:45] <AnyoneEB> heh