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The size of .splat files could be reduced by 4x, without any quality loss, by working directly with the SplatTexture format, which they are rendered from anyway.
A magic header could be added for backwards compatibility.
The text was updated successfully, but these errors were encountered:
Hi, I wish to know will this be an integration of the optimization of @mkkellogg
compression to have the same format? Or will have to re-process plys to .splat format?
The size of
.splat
files could be reduced by 4x, without any quality loss, by working directly with the SplatTexture format, which they are rendered from anyway.A magic header could be added for backwards compatibility.
The text was updated successfully, but these errors were encountered: