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这里直接放弃 renderBufferPool 里面的子项引用,没有触发gl.deleteTexture,有可能会泄漏显存?
The text was updated successfully, but these errors were encountered:
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这里直接放弃 renderBufferPool 里面的子项引用,没有触发gl.deleteTexture,有可能会泄漏显存?
The text was updated successfully, but these errors were encountered: