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Immediates don't highlight each other between load and compare instructions #33

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LagoLunatic opened this issue Dec 1, 2023 · 1 comment

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@LagoLunatic
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image
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Example function: setBeastItemEmpty__21dSv_player_bag_item_cFUc

@Antidote
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Antidote commented Dec 1, 2023

I'm not sure what the issue is here, if you want to see where the immediate is being used/compared you should select the register it's loaded into, not the immediate, I don't think this is a bug.

EDIT: Oh I see the issue now, the cmplwi operand isn't hilighted.

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