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Motor.cpp
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Motor.cpp
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#include <assert.h>
#include "Motor.h"
#include <iostream>
using namespace std;
// halt motor external event
void Motor::Halt(void)
{
// given the Halt event, transition to a new state based upon
// the current state of the state machine
BEGIN_TRANSITION_MAP // - Current State -
TRANSITION_MAP_ENTRY (EVENT_IGNORED) // ST_Idle
TRANSITION_MAP_ENTRY (CANNOT_HAPPEN) // ST_Stop
TRANSITION_MAP_ENTRY (ST_STOP) // ST_Start
TRANSITION_MAP_ENTRY (ST_STOP) // ST_ChangeSpeed
END_TRANSITION_MAP(NULL)
}
// set motor speed external event
void Motor::SetSpeed(MotorData* pData)
{
BEGIN_TRANSITION_MAP // - Current State -
TRANSITION_MAP_ENTRY (ST_START) // ST_Idle
TRANSITION_MAP_ENTRY (CANNOT_HAPPEN) // ST_Stop
TRANSITION_MAP_ENTRY (ST_CHANGE_SPEED)// ST_Start
TRANSITION_MAP_ENTRY (ST_CHANGE_SPEED)// ST_ChangeSpeed
END_TRANSITION_MAP(pData)
}
// state machine sits here when motor is not running
void Motor::ST_Idle(EventData* pData)
{
cout << "Motor::ST_Idle" << endl;
}
// stop the motor
void Motor::ST_Stop(EventData* pData)
{
cout << "Motor::ST_Stop" << endl;
// perform the stop motor processing here
// transition to ST_Idle via an internal event
InternalEvent(ST_IDLE);
}
// start the motor going
void Motor::ST_Start(MotorData* pData)
{
cout << "Motor::ST_Start" << endl;
// set initial motor speed processing here
}
// changes the motor speed once the motor is moving
void Motor::ST_ChangeSpeed(MotorData* pData)
{
cout << "Motor::ST_ChangeSpeed" << endl;
// perform the change motor speed to pData->speed here
}