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If tangent & bitangent can be calculated (either CPU-side or in shaders) based on the derivative of texcoords then that would be ideal. If not, may need to make a new set of models with that data included (if that is possible).
The text was updated successfully, but these errors were encountered:
If tangent & bitangent can be calculated (either CPU-side or in shaders) based on the derivative of texcoords then that would be ideal. If not, may need to make a new set of models with that data included (if that is possible).
The text was updated successfully, but these errors were encountered: