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Titan Engine

build clang-format

A graphics engine using OpenGL and written in C++.

Preview of the editor: alt text

Features:

  • A scripting language, TitanScript, which is fully integrated on a low level into the engine
  • Editor
  • UI system
  • 2D and 3D support

Libraries used:

  • SDL 2.0 (including SDL_image, SDL_mixer and SDL_ttf)
  • Box2D
  • Bullet
  • LibNoise
  • Assimp
  • Glew
  • Freeglut
  • RapidXML
  • FontAwesome

3D graphics features:

  • Deferred renderer
  • GPU terrain tesselation
  • Cascaded PCF shadowmapping
  • SSAO
  • Godrays and lens flare
  • Bloom
  • Depth of Field
  • HDR tonemapping
  • Terrain heightmap editing on GPU

Building

Building has been tested on Linux. Windows and Mac OS X are not supported at the moment.

Linux

Building on Linux is possible using CMake. First, make sure that the above libraries are installed. On Debian-based systems, this command can be used:

sudo apt install cmake librapidxml-dev libglew-dev libassimp-dev libnoise-dev libbullet-dev libbox2d-dev \
  libsdl2-mixer-dev libsdl2-image-dev libsdl2-ttf-dev libsdl2-image-2.0-0 libsdl2-dev

When the libraries are installed, clone and build the project:

git clone [email protected]:evroon/titan.git
cd titan/src
cmake ./
cmake --build . -- -j8

Where the -j flag indicates the number of jobs, which is ideally at least as high as the number of cores of your CPU.