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ObjDatabase.cs
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ObjDatabase.cs
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using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace OdysseyExt
{
public class ObjectDatabaseEntry
{
//Always check if properties or description are null
[Newtonsoft.Json.JsonProperty("P")]
public Dictionary<string, string> Properties;
[Newtonsoft.Json.JsonProperty("D")]
public string Description;
[Newtonsoft.Json.JsonProperty("C")]
public string ParameterConfigName;
[Newtonsoft.Json.JsonProperty("M")]
public string[] ModelNames;
}
public class ObjectDatabase : Dictionary<string, ObjectDatabaseEntry>
{
public string Serialize()
{
return JsonConvert.SerializeObject(this, Newtonsoft.Json.Formatting.None,
new JsonSerializerSettings
{
NullValueHandling = NullValueHandling.Ignore
});
}
public static ObjectDatabase Deserialize(string json)
{
return JsonConvert.DeserializeObject<ObjectDatabase>(json);
}
public LevelObj MakeObject(string name)
{
if (!this.ContainsKey(name)) return null;
LevelObj o = new LevelObj();
o.Name = name;
if (this[name].Properties == null) return o;
foreach (var prop in this[name].Properties)
{
o.Prop.Add(prop.Key, GetValue(prop.Value));
}
return o;
}
dynamic GetValue(string type)
{
switch (type)
{
case "String":
return "";
case "Boolean":
return false;
case "Int32":
return (int)0;
case "Single":
return 0f;
default:
throw new Exception("unexpected type");
}
}
}
}