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app2.html
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app2.html
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<!doctype html>
<html>
<body>
<script src="js/three.js"></script>
<script>
(async () => {
const renderer = new THREE.WebGLRenderer({
antialias: true,
alpha: true,
});
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.sortObjects = false;
// renderer.shadowMap.enabled = true;
// renderer.shadowMap.type = THREE.PCFShadowMap;
document.body.appendChild(renderer.domElement);
const scene = new THREE.Scene();
scene.matrixAutoUpdate = false;
const camera = new THREE.PerspectiveCamera(60, window.innerWidth/window.innerHeight, 0.1, 1000);
scene.add(camera);
const ambientLight = new THREE.AmbientLight(0x808080, 1);
scene.add(ambientLight);
const directionalLight = new THREE.DirectionalLight(0xFFFFFF, 1);
directionalLight.position.set(1, 1, 1);
scene.add(directionalLight);
const cubeMesh = (() => {
const geometry = new THREE.BoxBufferGeometry(1, 1, 1)
.applyMatrix(new THREE.Matrix4().makeTranslation(0.5, 0.5, 0.5));
const materials = new THREE.MeshPhongMaterial({
color: 0x5c6bc0,
});
const mesh = new THREE.Mesh(geometry, materials);
return mesh;
})();
scene.add(cubeMesh);
const session = await navigator.xr.requestSession();
session.layers && session.layers.push(renderer.domElement);
session.requestAnimationFrame((timestamp, frame) => {
renderer.vr.setSession(session, {
frameOfReferenceType: 'stage',
});
const pose = frame.getViewerPose();
const viewport = session.baseLayer.getViewport(pose.views[0]);
// const width = viewport.width;
const height = viewport.height;
const fullWidth = (() => {
let result = 0;
for (let i = 0; i < pose.views.length; i++) {
result += session.baseLayer.getViewport(pose.views[i]).width;
}
return result;
})();
renderer.setSize(fullWidth, height);
renderer.setPixelRatio(1);
renderer.setAnimationLoop(null);
renderer.vr.enabled = true;
renderer.vr.setSession(session);
renderer.vr.setAnimationLoop(animate);
});
function animate() {
renderer.render(scene, camera);
}
// renderer.setAnimationLoop(animate);
})();
</script>
</body>
</html>